Konnik (Dismounted) — Counters, Stats & Civ Bonuses

Bulgarian unique Heavy Cavalry that fights on as Infantry when felled.

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The Konnik (Dismounted) is countered by Arbalest, Scorpion and Archer. It is a Infantry / Unique unit, available to the Bulgarians.

Konnik (Dismounted)
Class
Infantry / Unique
Available to
Bulgarians
Elite upgrade
Elite Konnik (Dismounted)
Cost

Konnik (Dismounted) stats

The Elite Konnik (Dismounted) upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.

Stat Konnik (Dismounted) Elite
Hit points 45 50
Melee attack 12 / 2.4s 13 / 2.4s
Pierce attack 0 0
Range 0 0
Melee armour 2 2
Pierce armour 2 2
Speed 0.9 0.9
Line of sight 3 3
Training time 16s 16s

What counters the Konnik (Dismounted)?

Hard counters deal bonus damage against this unit — they beat the Konnik (Dismounted) even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Arbalest hard Pierce damage
Scorpion hard Area pierce
Archer soft Pierce damage
Cavalry Archer soft Kites
Heavy Cavalry Archer soft Kites

What does the Konnik (Dismounted) counter?

The Konnik (Dismounted) has no bonus damage against any unit class and is not listed as a dedicated counter to anything. It wins through raw stats, not through a matchup advantage.

Civilizations that improve the Konnik (Dismounted)

17 civilizations have a bonus or unique technology that affects this unit.

Armenians

  • Fereters (unique tech): Infantry (except Spearman-line) +30 HP; Warrior Priests heal +100% faster

Aztecs

  • Garland Wars (unique tech): Infantry +4 attack

Burmese

  • Infantry +1/+2/+3 attack in Feudal/Castle/Imperial Age

Celts

  • Infantry moves +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age
  • Stronghold (unique tech): Castles and Watch Tower-line attack +33% faster; Castles heal allied Infantry in a 7 tile radius

Dravidians

  • Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor

Goths

  • Infantry costs -15/20/25/30% in Dark/Feudal/Castle/Imperial Age
  • Infantry +1/+2/+3 attack vs. buildings in Feudal/Castle/Imperial Age

Japanese

  • Infantry attacks +33% faster starting in Feudal Age

Khitans

  • Lamellar Armor (unique tech): Infantry and Skirmishers reflect 25% melee damage back to the attacker

Koreans

  • Ranged Soldiers and Infantry cost -50% wood

Malay

  • Infantry armor upgrades free

Malians

  • Barracks Units +1/+2/+3 pierce armor in Feudal/Castle/Imperial Age

Mapuche

  • Infantry, Slingers and Skirmishers +5/10/15 HP in Feudal/Castle/Imperial Age

Romans

  • Infantry armor upgrade effects are doubled

Slavs

  • Druzhina (unique tech): Infantry deals trample damage

Teutons

  • Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age
  • Crenellations (unique tech): Castles +3 range, garrisoned Infantry fires arrows

Vikings

  • Infantry +20% HP starting in Feudal Age
  • Chieftains (unique tech): Infantry +5 attack vs. Cavalry, +4 vs. Camel Units; generate +5 gold when defeating Villagers, Trade Units and Monks

Wu

  • Infantry regenerates 10/15/30 HP per minute in Feudal/Castle/Imperial Age

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