The Teutonic Knight is countered by Crossbowman, Cavalry Archer and Conquistador. It is a Infantry / Unique unit, available to the Teutons.
The Teutonic Knight Line
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Teutonic Knight -
Elite Teutonic Knight
Teutonic Knight stats
The Elite Teutonic Knight upgrade changes the values marked with an arrow. Everything else — cost, class and the civilization bonuses that apply — stays the same.
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Hit points - 90 →110
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Melee attack - 14 / 2s →17 / 2s
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Pierce attack - 0
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Range - 0
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Melee armour - 7 →10
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Pierce armour - 2
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Speed - 0.8
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Line of sight - 3 →5
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Training time - 12s
What counters the Teutonic Knight?
Hard counters beat the Teutonic Knight decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Crossbowman hard Pierce damage – Teutonic Knights are very slow -
Cavalry Archer hard Kites -
Conquistador UU hard UU (Spanish) – Mounted Hand Cannon, kites -
Hand Cannoneer hard Attack bonus vs. infantry (+10) -
Samurai UU hard Attack bonus vs. unique units (+12) -
Arbalest hard Pierce damage -
Heavy Cavalry Archer hard Kites – Teutonic Knights can't catch up -
Obuch UU soft UU (Poles) – Reduces TK armor -
Scorpion soft Attack bonus vs. infantry (+1) -
Slinger UU soft Attack bonus vs. infantry (+4) -
Onager soft Area damage -
Siege Onager soft Area damage -
Heavy Scorpion soft Attack bonus vs. infantry (+2)
What does the Teutonic Knight counter?
Units the Teutonic Knight has a damage bonus against
Bonus damage says how hard the Teutonic Knight hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.
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Eagle Scout hard Eagle Line -
Eagle Warrior hard Eagle Line -
Elite Eagle Warrior hard Eagle Line
Civilizations that improve the Teutonic Knight
One civilization has a bonus or unique technology that affects this unit.
Teutons
- Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age
- Crenellations (unique tech): Castles +3 range, garrisoned Infantry fires arrows
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.
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