Grenadier — Counters, Stats & Civ Bonuses

Jurchen unique Gunpowder Unit with ranged blast attack, but cannot attack at close range.

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The Grenadier is countered by Hussar, Skirmisher and Cavalry Archer. It is a Gunpowder / Siege / Unique unit, available to the Jurchens.

Grenadier
Class
Gunpowder / Siege / Unique
Available to
Jurchens
Cost
Food 35 Gold 65

Grenadier stats

Hit points 40
Melee attack 0
Pierce attack 12 / 3.4s
Range 6 (min. 1)
Melee armour 1
Pierce armour 1
Speed 0.96
Line of sight 7
Training time 21s

What counters the Grenadier?

The Grenadier is weak against Ranged Soldiers and units at close range.

Hard counters deal bonus damage against this unit — they beat the Grenadier even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Hussar hard Fast, high HP
Skirmisher hard High pierce armor, target has almost none
Cavalry Archer soft Kites from distance

What does the Grenadier counter?

The Grenadier is strong against Infantry and tight groups of units.

Unit lines the Grenadier has a damage bonus against

Civilizations that improve the Grenadier

24 civilizations have a bonus or unique technology that affects this unit.

Bohemians

  • Wagenburg Tactics (unique tech): Gunpowder Units move +15% faster

Britons

  • Warwolf (unique tech): Trebuchets deal blast damage and are more accurate

Bulgarians

  • Blacksmith and Siege Workshop technologies cost -50% food

Burgundians

  • Gunpowder Units +25% attack

Celts

  • Siege Weapons attack +25% faster
  • Furor Celtica (unique tech): Siege Weapons +40% HP

Cumans

  • Siege Workshop and Battering Ram available in Feudal Age; Capped Ram available in Castle Age

Dravidians

  • Siege Weapons cost -33% wood

Ethiopians

  • Torsion Engines (unique tech): Siege Workshop Units' blast radius increased

Hindustanis

  • Gunpowder Units +1 melee/+1 pierce armor

Huns

  • Trebuchets fire more accurately at units and small targets

Italians

  • Gunpowder Units cost -20%

Japanese

  • Kataparuto (unique tech): Trebuchets attack and pack/unpack faster

Jurchens

  • Siege Engineers available in Castle Age
  • Siege and Fortification upgrades cost -75% wood and research +100% faster
  • Thunderclap Bombs (unique tech): Rocket Carts, Grenadiers and Lou Chuans detonate when defeated; projectiles produce additional explosions

Mongols

  • Drill (unique tech): Siege Workshop Units move +50% faster

Portuguese

  • Arquebus (unique tech): Gunpowder Units fire more accurately at moving targets

Saracens

  • Counterweights (unique tech): Trebuchets and Mangonel-line +15% attack

Shu

  • Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age

Slavs

  • Siege Workshop Units cost -15%

Spanish

  • Gunpowder Units attack +18% faster
  • Cannon Galleons fire more accurately at moving targets

Tatars

  • Timurid Siegecraft (unique tech): Trebuchets +2 range

Teutons

  • Ironclad (unique tech): Siege Weapons +4 melee armor

Turks

  • Chemistry free; Gunpowder technologies costs -50%
  • Gunpowder Units +25% HP
  • Artillery (unique tech): Bombard Towers, Bombard Cannons, Cannon Galleons +2 range

Wei

  • Traction Trebuchets and Lou Chuans cost -25%

Wu

  • Sitting Tiger (unique tech): Traction Trebuchets and Lou Chuan trebuchet weapons fire additional projectiles

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.

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