Ballista Elephant — Counters, Stats & Civ Bonuses

Khmer unique Siege Cavalry with ranged pass through attack.

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The Ballista Elephant is countered by Monk, Hussar and Halberdier. It is a Siege / Unique unit of the Siege Elephants, available to the Khmer.

Ballista Elephant
Class
Siege / Unique
Line
Siege Elephants
Available to
Khmer
Elite upgrade
Elite Ballista Elephant
Cost
Food 100 Gold 80

Ballista Elephant stats

The Elite Ballista Elephant upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.

Stat Ballista Elephant Elite
Hit points 250 280
Melee attack 0 0
Pierce attack 9 / 2.5s 10 / 2.5s
Range 5 5
Melee armour 0 0
Pierce armour 3 3
Speed 0.8 0.8
Line of sight 7 7
Training time 25s 25s

What counters the Ballista Elephant?

The Ballista Elephant is weak against Cavalry and Siege Weapons.

Hard counters deal bonus damage against this unit — they beat the Ballista Elephant even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Monk hard Conversion – expensive and effective
Hussar hard Fast – siege weapons have almost no melee armor
Halberdier soft Attack bonus vs. cavalry

What does the Ballista Elephant counter?

The Ballista Elephant is strong against Infantry and Ranged Soldiers.

Civilizations that improve the Ballista Elephant

18 civilizations have a bonus or unique technology that affects this unit.

Britons

  • Warwolf (unique tech): Trebuchets deal blast damage and are more accurate

Bulgarians

  • Blacksmith and Siege Workshop technologies cost -50% food

Celts

  • Siege Weapons attack +25% faster
  • Furor Celtica (unique tech): Siege Weapons +40% HP

Cumans

  • Siege Workshop and Battering Ram available in Feudal Age; Capped Ram available in Castle Age

Dravidians

  • Siege Weapons cost -33% wood

Ethiopians

  • Torsion Engines (unique tech): Siege Workshop Units' blast radius increased

Huns

  • Trebuchets fire more accurately at units and small targets

Japanese

  • Kataparuto (unique tech): Trebuchets attack and pack/unpack faster

Jurchens

  • Siege Engineers available in Castle Age
  • Siege and Fortification upgrades cost -75% wood and research +100% faster

Khmer

  • Double Crossbow (unique tech): Ballista Elephants and Scorpions fire an additional projectile

Mongols

  • Drill (unique tech): Siege Workshop Units move +50% faster

Saracens

  • Counterweights (unique tech): Trebuchets and Mangonel-line +15% attack

Shu

  • Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age

Slavs

  • Siege Workshop Units cost -15%

Tatars

  • Timurid Siegecraft (unique tech): Trebuchets +2 range

Teutons

  • Ironclad (unique tech): Siege Weapons +4 melee armor

Wei

  • Traction Trebuchets and Lou Chuans cost -25%

Wu

  • Sitting Tiger (unique tech): Traction Trebuchets and Lou Chuan trebuchet weapons fire additional projectiles

The Siege Elephants

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Elephant Counters guide.

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