The Ghulam is countered by Scorpion, Samurai and Heavy Scorpion. It is a Infantry / Unique unit, available to the Hindustanis.
The Ghulam Line
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Ghulam -
Elite Ghulam
Ghulam stats
The Elite Ghulam upgrade changes the values marked with an arrow. Everything else — cost, class and the civilization bonuses that apply — stays the same.
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Hit points - 60 →70
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Melee attack - 9 / 2s →11 / 2s
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Pierce attack - 0
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Range - 0
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Melee armour - 0
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Pierce armour - 3 →6
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Speed - 1.15 →1.2
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Line of sight - 6
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Training time - 12s
What counters the Ghulam?
Hard counters beat the Ghulam decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Scorpion hard Area pierce – Ghulams are often grouped -
Samurai UU hard Attack bonus vs. unique units (+12) -
Heavy Scorpion hard Area pierce -
Crossbowman soft Pierce damage -
Knight soft Cavalry vs. infantry -
Onager soft Area damage -
Siege Onager soft Area damage
What does the Ghulam counter?
Units the Ghulam has a damage bonus against
Bonus damage says how hard the Ghulam hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.
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Archer hard Archer Line -
Crossbowman hard Archer Line -
Arbalest hard Archer Line -
Skirmisher hard Skirm Line -
Elite Skirmisher hard Skirm Line -
Imperial Skirmisher hard Skirm Line -
Cavalry Archer hard Cav Archer Line -
Heavy Cavalry Archer hard Cav Archer Line - Elite Cavalry Archer hard Cav Archer Line
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Hand Cannoneer hard Hand Cannoneer -
Eagle Scout hard Eagle Line -
Eagle Warrior hard Eagle Line -
Elite Eagle Warrior hard Eagle Line
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.
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