The Composite Bowman is countered by Elite Skirmisher, Mangonel and Samurai. It is a Archer / Unique unit, available to the Armenians, and it wins against Long Swordsman.
The Composite Bowman Line
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Composite Bowman -
Elite Composite Bowman
Composite Bowman stats
The Elite Composite Bowman upgrade changes the values marked with an arrow. Everything else — cost, class and the civilization bonuses that apply — stays the same.
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Hit points - 40 →50
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Melee attack - 0
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Pierce attack - 4 / 2s
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Range - 4
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Melee armour - 1 →2
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Pierce armour - 0
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Speed - 0.96
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Line of sight - 7
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Training time - 12s →10s
What counters the Composite Bowman?
Hard counters beat the Composite Bowman decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Elite Skirmisher hard Attack bonus + pierce armor -
Mangonel hard Area damage -
Samurai UU hard Attack bonus vs. unique units (+12) -
Onager hard Area damage -
Siege Onager hard Area damage -
Light Cavalry soft Fast, closes in -
Elite Huskarl UU soft UU (Goths) – Pierce-resistant
What does the Composite Bowman counter?
One representative per unit line — the whole line behaves the same way in this matchup.
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Long Swordsman soft Outranges infantry, which cannot close the gap
Units the Composite Bowman has a damage bonus against
Bonus damage says how hard the Composite Bowman hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.
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Spearman hard Spearman Line -
Pikeman hard Spearman Line -
Halberdier hard Spearman Line
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.
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