The Chu Ko Nu is countered by Elite Skirmisher, Mangonel and Huskarl. It is a Archer / Unique unit, available to the Chinese, and it wins against Long Swordsman.
The Chu Ko Nu Line
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Chu Ko Nu -
Elite Chu Ko Nu
Chu Ko Nu stats
The Elite Chu Ko Nu upgrade changes the values marked with an arrow. Everything else — cost, class and the civilization bonuses that apply — stays the same.
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Hit points - 45 →50
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Melee attack - 0
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Pierce attack - 8 / 3s →10 / 3s
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Range - 4
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Melee armour - 0
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Pierce armour - 0
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Speed - 0.96
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Accuracy - 85%
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Line of sight - 6
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Training time - 16s →13s
What counters the Chu Ko Nu?
Hard counters beat the Chu Ko Nu decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Elite Skirmisher hard Attack bonus vs. archers -
Mangonel hard Area damage – Chu Ko Nus stand densely -
Huskarl UU hard Attack bonus vs. archers (+6) -
Genitour UU hard Attack bonus vs. archers (+5) -
Samurai UU hard Attack bonus vs. unique units (+12) -
Onager hard Area damage -
Siege Onager hard Area damage -
Light Cavalry soft Fast, high HP -
Hussar soft Fast
What does the Chu Ko Nu counter?
One representative per unit line — the whole line behaves the same way in this matchup.
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Long Swordsman soft Outranges infantry, which cannot close the gap
Units the Chu Ko Nu has a damage bonus against
Bonus damage says how hard the Chu Ko Nu hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.
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Spearman hard Spearman Line -
Pikeman hard Spearman Line -
Halberdier hard Spearman Line
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.
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