Longbowman — Counters, Stats & Civ Bonuses

British unique Foot Archer with exceptional range.

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The Longbowman is countered by Elite Skirmisher, Mangonel and Huskarl. It is a Archer / Unique unit, available to the Britons, and it wins against Long Swordsman.

Longbowman
Class
Archer / Unique
Available to
Britons
Elite upgrade
Elite Longbowman
Cost
Wood 35 Gold 40

The Longbowman Line

Longbowman stats

The Elite Longbowman upgrade changes the values marked with an arrow. Everything else — cost, class and the civilization bonuses that apply — stays the same.

Hit points
35 40
Melee attack
0
Pierce attack
6 / 2s 7 / 2s
Range
5 6
Melee armour
0
Pierce armour
0 1
Speed
0.96
Accuracy
70% 80%
Line of sight
7 8
Training time
18s

What counters the Longbowman?

Hard counters beat the Longbowman decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.

What does the Longbowman counter?

One representative per unit line — the whole line behaves the same way in this matchup.

Units the Longbowman has a damage bonus against

Bonus damage says how hard the Longbowman hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.

Civilizations that improve the Longbowman

One civilization has a bonus or unique technology that affects this unit.

Britons

  • Foot Archers +1/+2 range in Castle/Imperial Age
  • Yeomen (unique tech): Foot Archers and Skirmisher-line +1 range; Watch Tower-line +2 attack

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.

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