The Blackwood Archer is countered by Elite Skirmisher, Mangonel and Samurai. It is a Archer / Unique unit, available to the Tupi, and it wins against Long Swordsman.
The Blackwood Archer Line
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Blackwood Archer -
Elite Blackwood Archer
Blackwood Archer stats
The Elite Blackwood Archer upgrade changes the values marked with an arrow. Everything else — cost, class and the civilization bonuses that apply — stays the same.
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Hit points - 20 →25
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Melee attack - 0
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Pierce attack - 4 / 1.5s
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Range - 5
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Melee armour - 0
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Pierce armour - 0
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Speed - 1.1
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Accuracy - 80% →90%
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Line of sight - 6
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Training time - 18s →14s
What counters the Blackwood Archer?
Hard counters beat the Blackwood Archer decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Elite Skirmisher hard Attack bonus vs. archers -
Mangonel hard Area damage -
Samurai UU hard Attack bonus vs. unique units (+12) -
Onager hard Area damage -
Siege Onager hard Area damage -
Light Cavalry soft Fast, closes in
What does the Blackwood Archer counter?
One representative per unit line — the whole line behaves the same way in this matchup.
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Long Swordsman soft Outranges infantry, which cannot close the gap
Units the Blackwood Archer has a damage bonus against
Bonus damage says how hard the Blackwood Archer hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.
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Spearman hard Spearman Line -
Pikeman hard Spearman Line -
Halberdier hard Spearman Line
Civilizations that improve the Blackwood Archer
One civilization has a bonus or unique technology that affects this unit.
Tupi
- Curare (unique tech): Foot Archers and Fortifications deal poison damage
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.
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