The Siege Tower is countered by Knight, Mangonel and Magyar Huszar. It is a Siege / Support unit.
Siege Tower stats
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Hit points - 175
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Melee attack - 0
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Pierce attack - 0
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Range - 0
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Melee armour - -2
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Pierce armour - 100
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Speed - 0.96
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Line of sight - 8
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Training time - 36s
What counters the Siege Tower?
Hard counters beat the Siege Tower decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Knight hard Fast – siege weapons have almost no melee armor -
Mangonel hard Area damage on the slow, large target -
Magyar Huszar UU hard Attack bonus vs. siege weapons (+5) -
Scorpion soft Pierce damage vs. siege -
Light Cavalry soft Fast – siege weapons have almost no melee armor -
Monk soft Conversion -
Eagle Warrior soft Attack bonus vs. siege weapons (+3) -
Mangudai UU soft Attack bonus vs. siege weapons (+3)
What does the Siege Tower counter?
The Siege Tower is not a combat unit — it has no attack bonus and no matchup it is built to win.
Civilizations that improve the Siege Tower
8 civilizations have a bonus or unique technology that affects this unit.
Celts
- Siege Weapons attack +25% faster
- Furor Celtica (unique tech): Siege Weapons +40% HP
Dravidians
- Siege Weapons cost -33% wood
Ethiopians
- Torsion Engines (unique tech): Siege Workshop Units' blast radius increased
Jurchens
- Siege Engineers available in Castle Age
- Siege and Fortification upgrades cost -75% wood and research +100% faster
Mongols
- Drill (unique tech): Siege Workshop Units move +50% faster
Shu
- Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age
Slavs
- Siege Workshop Units cost -15%
Teutons
- Ironclad (unique tech): Siege Weapons +4 melee armor
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