Siege Tower — Counters, Stats & Civ Bonuses

Quick land transport used to unload units over enemy walls.

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The Siege Tower is countered by Knight, Mangonel and Scorpion. It is a Siege / Support unit.

Siege Tower
Class
Siege / Support
Available to
All civilizations

What counters the Siege Tower?

The Siege Tower is weak against melee units.

Hard counters deal bonus damage against this unit — they beat the Siege Tower even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Knight hard Fast – siege weapons have almost no melee armor
Mangonel hard Area damage on the slow, large target
Scorpion soft Pierce damage vs. siege
Hussar soft Fast – siege weapons have almost no melee armor
Monk soft Conversion

What does the Siege Tower counter?

The Siege Tower is not a combat unit — it has no attack bonus and no matchup it is built to win.

Civilizations that improve the Siege Tower

17 civilizations have a bonus or unique technology that affects this unit.

Britons

  • Warwolf (unique tech): Trebuchets deal blast damage and are more accurate

Bulgarians

  • Blacksmith and Siege Workshop technologies cost -50% food

Celts

  • Siege Weapons attack +25% faster
  • Furor Celtica (unique tech): Siege Weapons +40% HP

Cumans

  • Siege Workshop and Battering Ram available in Feudal Age; Capped Ram available in Castle Age

Dravidians

  • Siege Weapons cost -33% wood

Ethiopians

  • Torsion Engines (unique tech): Siege Workshop Units' blast radius increased

Huns

  • Trebuchets fire more accurately at units and small targets

Japanese

  • Kataparuto (unique tech): Trebuchets attack and pack/unpack faster

Jurchens

  • Siege Engineers available in Castle Age
  • Siege and Fortification upgrades cost -75% wood and research +100% faster

Mongols

  • Drill (unique tech): Siege Workshop Units move +50% faster

Saracens

  • Counterweights (unique tech): Trebuchets and Mangonel-line +15% attack

Shu

  • Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age

Slavs

  • Siege Workshop Units cost -15%

Tatars

  • Timurid Siegecraft (unique tech): Trebuchets +2 range

Teutons

  • Ironclad (unique tech): Siege Weapons +4 melee armor

Wei

  • Traction Trebuchets and Lou Chuans cost -25%

Wu

  • Sitting Tiger (unique tech): Traction Trebuchets and Lou Chuan trebuchet weapons fire additional projectiles

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