The War Chariot is countered by Skirmisher, Heavy Camel Rider and Mangonel. It is a Cavalry Archer / Unique unit, available to the Shu, and it wins against Champion.
War Chariot stats
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Hit points - 65
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Melee attack - 0
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Pierce attack - 8 / 6.5s
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Range - 6 (min. 1)
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Melee armour - 0
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Pierce armour - 5
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Speed - 0.9
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Line of sight - 8
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Training time - 28s
What counters the War Chariot?
Hard counters deal bonus damage against this unit — they beat the War Chariot even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.
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Skirmisher hard Attack bonus vs. archers + high pierce armor -
Heavy Camel Rider hard Attack bonus vs. cavalry -
Mangonel soft Area damage
What does the War Chariot counter?
One representative per unit line — the whole line behaves the same way in this matchup.
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Champion soft
Civilizations that improve the War Chariot
8 civilizations have a bonus or unique technology that affects this unit.
Cumans
- Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age
Franks
- Mounted Units +20% HP starting in Feudal Age
Georgians
- Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
- Aznauri Cavalry (unique tech): Mounted Units take -20% population space
Gurjaras
- Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age
Jurchens
- Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age
Mapuche
- Mounted Units generate +3 gold when defeating military units
Shu
- Bolt Magazine (unique tech): Archer-line, War Chariots and Lou Chuans fire additional projectiles
Wei
- Ming Guang Armor (unique tech): Mounted Units +4 melee armor
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.
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