The Temple Guard is countered by Crossbowman, Mangonel and Samurai. It is a Infantry / Unique unit, available to the Muisca.
The Temple Guard Line
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Temple Guard -
Elite Temple Guard
Temple Guard stats
The Elite Temple Guard upgrade changes the values marked with an arrow. Everything else — cost, class and the civilization bonuses that apply — stays the same.
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Hit points - 100 →115
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Melee attack - 12 / 2s →14 / 2s
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Pierce attack - 0
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Range - 0
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Melee armour - 1 →2
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Pierce armour - 1 →2
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Speed - 0.95
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Line of sight - 5 →6
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Training time - 28s →24s
What counters the Temple Guard?
Hard counters beat the Temple Guard decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Crossbowman hard Pierce damage -
Mangonel hard Area damage -
Samurai UU hard Attack bonus vs. unique units (+12) -
Arbalest hard Pierce damage -
Onager hard Area damage -
Siege Onager hard Area damage
What does the Temple Guard counter?
Units the Temple Guard has a damage bonus against
Bonus damage says how hard the Temple Guard hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.
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Battle Elephant hard Battle Elephants -
Elite Battle Elephant hard Battle Elephants -
Armored Elephant UU hard Siege Elephants -
Siege Elephant UU hard Siege Elephants -
Ballista Elephant UU hard Siege Elephants -
Elite Ballista Elephant UU hard Siege Elephants -
Knight hard Knight Line -
Cavalier hard Knight Line -
Paladin hard Knight Line -
Savar UU hard Knight Line -
Scout Cavalry hard Light Cav -
Light Cavalry hard Light Cav -
Hussar hard Light Cav -
Winged Hussar UU hard Light Cav -
Cavalry Archer hard Cav Archer Line -
Heavy Cavalry Archer hard Cav Archer Line - Elite Cavalry Archer hard Cav Archer Line
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Camel Scout hard Camel Line -
Camel Rider hard Camel Line -
Heavy Camel Rider hard Camel Line -
Imperial Camel Rider UU hard Camel Line
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.
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