The Janissary is countered by Elite Skirmisher, Condottiero and Huskarl. It is a Gunpowder / Unique unit, available to the Turks.
The Janissary Line
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Janissary -
Elite Janissary
Janissary stats
The Elite Janissary upgrade changes the values marked with an arrow. Everything else — cost, class and the civilization bonuses that apply — stays the same.
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Hit points - 35 →40
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Melee attack - 0
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Pierce attack - 17 / 3.4s →22 / 3.4s
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Range - 7 →8
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Melee armour - 1 →2
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Pierce armour - 0
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Speed - 0.96
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Accuracy - 50% →65%
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Line of sight - 10
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Training time - 21s
What counters the Janissary?
Hard counters beat the Janissary decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Elite Skirmisher hard High pierce armor, target has almost none -
Condottiero hard Attack bonus vs. gunpowder units (+10) -
Huskarl UU hard Attack bonus vs. archers (+6) -
Samurai UU hard Attack bonus vs. unique units (+12) -
Light Cavalry soft Fast, closes in -
Hussar soft Fast -
Onager soft Area damage -
Siege Onager soft Area damage
What does the Janissary counter?
Units the Janissary has a damage bonus against
Bonus damage says how hard the Janissary hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.
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Battering Ram hard Rams -
Capped Ram hard Rams -
Siege Ram hard Rams
Civilizations that improve the Janissary
One civilization has a bonus or unique technology that affects this unit.
Turks
- Chemistry free; Gunpowder technologies costs -50%
- Gunpowder Units +25% HP
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.
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