The Janissary is countered by Skirmisher, Hussar and Light Cavalry. It is a Gunpowder / Unique unit, available to the Turks.
Janissary stats
The Elite Janissary upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.
| Stat | Janissary | Elite |
|---|---|---|
| | 35 | 40 |
| | 0 | 0 |
| | 17 / 3.4s | 22 / 3.4s |
| | 7 | 8 |
| | 1 | 2 |
| | 0 | 0 |
| | 0.96 | 0.96 |
| | 50% | 65% |
| | 10 | 10 |
| | 21s | 21s |
What counters the Janissary?
The Janissary is weak against Archery Units and Skirmishers.
Hard counters deal bonus damage against this unit — they beat the Janissary even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.
| Counter | Type | Why it works |
|---|---|---|
| | hard | High pierce armor, target has almost none |
| | soft | Fast, closes in |
| | soft | Fast |
| | soft | Area damage |
What does the Janissary counter?
The Janissary is strong against Infantry.
Unit lines the Janissary has a damage bonus against
Civilizations that improve the Janissary
7 civilizations have a bonus or unique technology that affects this unit.
Bohemians
- Wagenburg Tactics (unique tech): Gunpowder Units move +15% faster
Burgundians
- Gunpowder Units +25% attack
Hindustanis
- Gunpowder Units +1 melee/+1 pierce armor
Italians
- Gunpowder Units cost -20%
Portuguese
- Arquebus (unique tech): Gunpowder Units fire more accurately at moving targets
Spanish
- Gunpowder Units attack +18% faster
- Cannon Galleons fire more accurately at moving targets
Turks
- Chemistry free; Gunpowder technologies costs -50%
- Gunpowder Units +25% HP
- Artillery (unique tech): Bombard Towers, Bombard Cannons, Cannon Galleons +2 range
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.
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