Villager — Counters, Stats & Civ Bonuses

Gathers resources.

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The Villager is countered by Hussar and Arbalest. It is a economy unit.

Villager
Class
Economy
Available to
All civilizations
Cost
Food 50

Villager stats

Hit points
25
Melee attack
3 / 2s
Pierce attack
0
Range
0
Melee armour
0
Pierce armour
0
Speed
0.8
Line of sight
4
Training time
25s

What counters the Villager?

Hard counters beat the Villager decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.

What does the Villager counter?

The Villager is not a combat unit — it has no attack bonus and no matchup it is built to win.

Civilizations that improve the Villager

34 civilizations have a bonus or unique technology that affects this unit.

Aztecs

  • Villagers carry +3

Bengalis

  • Town Centers spawn 2 Villagers when the next Age is reached
  • Mahayana (unique tech): Villagers and Monks take -10% population space

Berbers

  • Villagers move +5% faster in Dark Age, +10% faster starting in Feudal Age

Bohemians

  • Fervor and Sanctity affect Villagers

Britons

  • Shepherds work +25% faster

Burgundians

  • Burgundian Vineyards (unique tech): Farmers slowly generate gold in addition to food
  • Flemish Revolution (unique tech): All existing Villagers are transformed to Flemish Militia

Celts

  • Lumberjacks work +15% faster

Chinese

  • Start with +3 Villagers, but -50 wood and -200 food

Franks

  • Foragers work +15% faster

Georgians

  • Fortified Churches provide Villagers in a 9 tiles radius with +10% work rate

Goths

  • Hunters carry +15; hunted animals last +20% longer

Hindustanis

  • Villagers cost -8/13/18/23% in Dark/Feudal/Castle/Imperial Age
  • Grand Trunk Road (unique tech): All gold income +10% faster; Market trading fee reduced to 10%

Inca

  • Villagers affected by Infantry Blacksmith upgrades starting in Castle Age

Italians

  • Silk Road (unique tech): Trade Units cost -50%

Khmer

  • Farmers don't require Mills or Town Centers to drop off food
  • Villagers can garrison in Houses

Koreans

  • Stone miners work +20% faster

Magyars

  • Villagers defeat wolves with one strike

Malians

  • Villagers drop off +10% more gold

Mapuche

  • Foragers drop off +25% food

Maya

  • Start with +1 Villager, but -50 food

Mongols

  • Hunters work +40% faster

Muisca

  • Caravan, Guilds free

Poles

  • Villagers regenerate 10/15/20 HP in Feudal/Castle/Imperial Age
  • Stone Miners generate gold in addition to stone

Portuguese

  • Foragers generate wood in addition to food

Romans

  • Villagers gather, build, and repair +5% faster

Saracens

  • Market trading fee only 5%; Markets cost -100 wood

Shu

  • Lumberjacks generate food in addition to wood

Slavs

  • Farmers work +15% faster

Spanish

  • Builders work +30% faster
  • Supremacy (unique tech): Villagers +40 HP, +6 attack, +2 melee/+2 pierce armor

Tupi

  • Villagers can garrison in Settlements

Turks

  • Gold miners work +25% faster

Vietnamese

  • Paper Money (unique tech): Lumberjacks slowly generate gold in addition to wood

Vikings

  • Chieftains (unique tech): Infantry +5 attack vs. Cavalry, +4 vs. Camel Units; generate +5 gold when defeating Villagers, Trade Units and Monks

Wei

  • Receive one free Villager for each economic upgrade researched

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