The Organ Gun is countered by Hussar, Light Cavalry and Mangudai. It is a Siege / Gunpowder / Unique unit, available to the Portuguese.
Organ Gun stats
The Elite Organ Gun upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.
| Stat | Organ Gun | Elite |
|---|---|---|
| | 50 | 70 |
| | 0 | 0 |
| | 6 / 3.4s | 8 / 3.4s |
| | 7 (min. 1) | 7 (min. 1) |
| | 2 | 2 |
| | 4 | 6 |
| | 0.85 | 0.85 |
| | 8 | 9 |
| | 25s | 21s |
What counters the Organ Gun?
The Organ Gun is weak against Cavalry and Mangonel-line.
Hard counters deal bonus damage against this unit — they beat the Organ Gun even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.
| Counter | Type | Why it works |
|---|---|---|
| | hard | Fast – siege weapons have almost no melee armor |
| | hard | Fast, high HP |
| | hard | UU (Mongols) – Attack bonus vs. siege |
| | soft | Cheap ranged mass; target has only 45–70 HP |
What does the Organ Gun counter?
The Organ Gun is strong against large groups of units.
Unit lines the Organ Gun has a damage bonus against
Civilizations that improve the Organ Gun
24 civilizations have a bonus or unique technology that affects this unit.
Bohemians
- Wagenburg Tactics (unique tech): Gunpowder Units move +15% faster
Britons
- Warwolf (unique tech): Trebuchets deal blast damage and are more accurate
Bulgarians
- Blacksmith and Siege Workshop technologies cost -50% food
Burgundians
- Gunpowder Units +25% attack
Celts
- Siege Weapons attack +25% faster
- Furor Celtica (unique tech): Siege Weapons +40% HP
Cumans
- Siege Workshop and Battering Ram available in Feudal Age; Capped Ram available in Castle Age
Dravidians
- Siege Weapons cost -33% wood
Ethiopians
- Torsion Engines (unique tech): Siege Workshop Units' blast radius increased
Hindustanis
- Gunpowder Units +1 melee/+1 pierce armor
Huns
- Trebuchets fire more accurately at units and small targets
Italians
- Gunpowder Units cost -20%
Japanese
- Kataparuto (unique tech): Trebuchets attack and pack/unpack faster
Jurchens
- Siege Engineers available in Castle Age
- Siege and Fortification upgrades cost -75% wood and research +100% faster
Mongols
- Drill (unique tech): Siege Workshop Units move +50% faster
Portuguese
- Arquebus (unique tech): Gunpowder Units fire more accurately at moving targets
Saracens
- Counterweights (unique tech): Trebuchets and Mangonel-line +15% attack
Shu
- Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age
Slavs
- Siege Workshop Units cost -15%
Spanish
- Gunpowder Units attack +18% faster
- Cannon Galleons fire more accurately at moving targets
Tatars
- Timurid Siegecraft (unique tech): Trebuchets +2 range
Teutons
- Ironclad (unique tech): Siege Weapons +4 melee armor
Turks
- Chemistry free; Gunpowder technologies costs -50%
- Gunpowder Units +25% HP
- Artillery (unique tech): Bombard Towers, Bombard Cannons, Cannon Galleons +2 range
Wei
- Traction Trebuchets and Lou Chuans cost -25%
Wu
- Sitting Tiger (unique tech): Traction Trebuchets and Lou Chuan trebuchet weapons fire additional projectiles
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.
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