Organ Gun — Counters, Stats & Civ Bonuses

Portuguese unique Siege Gunpowder Unit.

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The Organ Gun is countered by Hussar, Light Cavalry and Mangudai. It is a Siege / Gunpowder / Unique unit, available to the Portuguese.

Organ Gun
Class
Siege / Gunpowder / Unique
Available to
Portuguese
Elite upgrade
Elite Organ Gun
Cost
Wood 80 Gold 70

Organ Gun stats

The Elite Organ Gun upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.

Stat Organ Gun Elite
Hit points 50 70
Melee attack 0 0
Pierce attack 6 / 3.4s 8 / 3.4s
Range 7 (min. 1) 7 (min. 1)
Melee armour 2 2
Pierce armour 4 6
Speed 0.85 0.85
Line of sight 8 9
Training time 25s 21s

What counters the Organ Gun?

The Organ Gun is weak against Cavalry and Mangonel-line.

Hard counters deal bonus damage against this unit — they beat the Organ Gun even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Hussar hard Fast – siege weapons have almost no melee armor
Light Cavalry hard Fast, high HP
Mangudai hard UU (Mongols) – Attack bonus vs. siege
Skirmisher soft Cheap ranged mass; target has only 45–70 HP

What does the Organ Gun counter?

The Organ Gun is strong against large groups of units.

Unit lines the Organ Gun has a damage bonus against

Civilizations that improve the Organ Gun

24 civilizations have a bonus or unique technology that affects this unit.

Bohemians

  • Wagenburg Tactics (unique tech): Gunpowder Units move +15% faster

Britons

  • Warwolf (unique tech): Trebuchets deal blast damage and are more accurate

Bulgarians

  • Blacksmith and Siege Workshop technologies cost -50% food

Burgundians

  • Gunpowder Units +25% attack

Celts

  • Siege Weapons attack +25% faster
  • Furor Celtica (unique tech): Siege Weapons +40% HP

Cumans

  • Siege Workshop and Battering Ram available in Feudal Age; Capped Ram available in Castle Age

Dravidians

  • Siege Weapons cost -33% wood

Ethiopians

  • Torsion Engines (unique tech): Siege Workshop Units' blast radius increased

Hindustanis

  • Gunpowder Units +1 melee/+1 pierce armor

Huns

  • Trebuchets fire more accurately at units and small targets

Italians

  • Gunpowder Units cost -20%

Japanese

  • Kataparuto (unique tech): Trebuchets attack and pack/unpack faster

Jurchens

  • Siege Engineers available in Castle Age
  • Siege and Fortification upgrades cost -75% wood and research +100% faster

Mongols

  • Drill (unique tech): Siege Workshop Units move +50% faster

Portuguese

  • Arquebus (unique tech): Gunpowder Units fire more accurately at moving targets

Saracens

  • Counterweights (unique tech): Trebuchets and Mangonel-line +15% attack

Shu

  • Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age

Slavs

  • Siege Workshop Units cost -15%

Spanish

  • Gunpowder Units attack +18% faster
  • Cannon Galleons fire more accurately at moving targets

Tatars

  • Timurid Siegecraft (unique tech): Trebuchets +2 range

Teutons

  • Ironclad (unique tech): Siege Weapons +4 melee armor

Turks

  • Chemistry free; Gunpowder technologies costs -50%
  • Gunpowder Units +25% HP
  • Artillery (unique tech): Bombard Towers, Bombard Cannons, Cannon Galleons +2 range

Wei

  • Traction Trebuchets and Lou Chuans cost -25%

Wu

  • Sitting Tiger (unique tech): Traction Trebuchets and Lou Chuan trebuchet weapons fire additional projectiles

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.

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