The Bulgarians are an Infantry and Cavalry civilization in Age of Empires 2. Their unique unit is the Konnik. Below: what counters the units they bring, where their tech tree runs out, and the full civilization overview. Jump to the Bulgarians tech tree.
How to counter the Bulgarians
Their unique and regional units are the part of the matchup a generic army does not prepare you for. Hard counters beat the unit decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
Konnik Castle Age · Krepost
Bulgarian unique Heavy Cavalry that fights on as Infantry when felled.
Countered by
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Pikeman hard Attack bonus vs. cavalry -
Camel Rider hard Attack bonus vs. cavalry -
Genoese Crossbowman UU hard Attack bonus vs. cavalry (+5) -
Monk soft Conversion -
Crossbowman soft Pierce damage – also vs. the dismounted form -
Samurai UU soft Attack bonus vs. unique units (+12)
What the Bulgarians are strong against
The other side of the matchup: these are the fights their own units are built to win. Walking one of these into them plays to their strengths.
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Konnik is strong against Infantry and Cavalry.
What the Bulgarians cannot answer
Every civilization is missing something. What matters in a match is which of those gaps you can actually attack. Below are the Bulgarians gaps that change how a fight plays out — the economic ones are left out on purpose.
Mounted units
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Paladin — Their heavy cavalry stops at the Cavalier — no Paladin, so it stays noticeably softer and your Halberdiers keep the upper hand in Imperial.
Gunpowder
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Hand Cannoneer — No Hand Cannoneer — the Bulgarians never get gunpowder infantry, so massed melee infantry keeps working against them deep into the Imperial Age. -
Bombard Cannon — No Bombard Cannon — they have no gunpowder siege at all. Your own Bombard Cannons out-range every siege unit they can field except the Trebuchet.
Melee infantry
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Champion — No Champion — their Militia line stops one upgrade short, so their gold-free melee infantry stays a tier behind yours.
Blacksmith and unit upgrades
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Crossbowman — Their Archer line never reaches the Crossbowman — base Archers do not hold up in the Castle Age, so your Skirmishers and cavalry get in easily. -
Ring Archer Armor — No Ring Archer Armor — their archers keep Castle-Age armour, so your own archers and Skirmishers out-trade them in Imperial.
Monastery and conversion
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Atonement — No Atonement — their Monks cannot convert yours, so your Monks win the Monastery duel by default. -
Faith — No Faith — their units stay fully open to conversion, so your Monks can pick apart the expensive ones. -
Block Printing — No Block Printing — their Monks have to come closer to convert, which walks them into range of your archers first. -
Sanctity — No Sanctity — their Monks keep base hit points, so a single volley from your archers takes them off the field.
Defensive buildings
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Fortified Wall — No Fortified Wall — their walls stay at Stone Wall strength, so rams and Petards get through faster. -
Bombard Tower — No Bombard Tower — their towers never become gunpowder towers, so your siege can set up against a tower line instead of being shelled off it. -
Arrowslits — No Arrowslits — their towers hit softer at close range, so rams and infantry clear them with fewer losses. -
Hoardings — No Hoardings — their Castles keep base hit points, so your siege brings one down in far fewer shots.
Navy
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Fast Fire Ship — Their Fire Ship line stops before the Fast Fire Ship — slower and weaker in exactly the close-range fights fire ships are built for. -
Siphons — No Siphons — their Fire Ships never gain the explosive charge attack, so they close on your fleet with nothing but their standard attack. -
Incendiaries — No Incendiaries — their Fire Ships simply sink instead of detonating, so killing one costs your fleet nothing extra. -
Heavy Demo Ship — Their Demolition Ships stay at the base tier — no Heavy Demo Ship, so one detonation no longer wipes a group of your warships. -
Elite Cannon Galleon — Their Cannon Galleons stay at the base tier — less range and damage than the Elite version. -
Dry Dock — No Dry Dock — their ships stay a pierce armour short, so your own warships and shore towers cut through them faster. -
Carvel Hull — No Carvel Hull — their ships move at base speed, so they cannot disengage from your fleet or reach a landing before you do. -
Shipwright — No Shipwright — their warships cost more and build slower in the Imperial Age, so a replaced fleet comes back later than yours.
Everything the Bulgarians do and do not have, unit by unit, is in the Bulgarians tech tree further down.
Bulgarians: Civilization and Team Bonuses
Civilization Bonuses
- Militia-line upgrades free
- Blacksmith and Siege Workshop technologies cost -50% food
- Town Centers cost -50% stone
- Can build Krepost in Castle Age
Team Bonus
Blacksmiths work +80% faster
Unique Units
Unique Technologies
Bulgarians Tech Tree
The full Bulgarians tech tree in Age of Empires 2 — every unit, upgrade and technology they can research, and everything they cannot. Units are shown as their upgrade lines, followed by the technologies available at each building. Greyed-out entries are missing from the Bulgarians tech tree.
Barracks
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Militia D -
Man-at-Arms F -
Long Swordsman C -
Two-Handed Swordsman I -
Champion I
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Spearman F -
Pikeman C -
Halberdier I
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Arson F
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Gambesons C
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Squires C
Archery Range
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Archer F -
Crossbowman C -
Arbalester I
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Skirmisher F -
Elite Skirmisher C
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Cavalry Archer C -
Heavy Cavalry Archer I
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Hand Cannoneer I
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Thumb Ring C
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Parthian Tactics I
Stable
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Scout Cavalry F -
Light Cavalry C -
Hussar I
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Knight C -
Cavalier I -
Paladin I
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Bloodlines F
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Husbandry C
Siege Workshop
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Battering Ram C -
Capped Ram I -
Siege Ram I
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Mangonel C -
Onager I -
Siege Onager I
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Scorpion C -
Heavy Scorpion I
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Siege Tower C
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Bombard Cannon I
Castle
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Trebuchet I
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Stirrups C
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Bagains I
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Hoardings I
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Conscription I
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Sappers I
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Spies/Treason I
Dock
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Fishing Ship D
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Transport Ship D
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Fire Galley F -
Fire Ship C -
Fast Fire Ship I
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Galley F -
War Galley C -
Galleon I
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Hulk F -
War Hulk C -
Carrack I
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Demolition Raft F -
Demolition Ship C -
Heavy Demo Ship I
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Trade Cog F
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Cannon Galleon I -
Elite Cannon Galleon I
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Fishing Lines F
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Medium Warships C -
Heavy Warships I
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Gillnets C
Monastery
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Monk C
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Devotion C -
Faith I
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Redemption C
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Atonement C
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Herbal Medicine C
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Heresy C
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Sanctity C
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Fervor C
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Illumination I
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Block Printing I
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Theocracy I
Krepost
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Konnik C -
Elite Konnik I
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Petard C
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Krepost C
Blacksmith
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Padded Archer Armor F -
Leather Archer Armor C -
Ring Archer Armor I
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Fletching F -
Bodkin Arrow C -
Bracer I
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Forging F -
Iron Casting C -
Blast Furnace I
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Scale Barding Armor F -
Chain Barding Armor C -
Plate Barding Armor I
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Scale Mail Armor F -
Chain Mail Armor C -
Plate Mail Armor I
University
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Masonry C -
Architecture I
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Fortified Wall C
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Ballistics C
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Guard Tower C -
Keep I
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Heated Shot C
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Murder Holes C
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Careening C -
Dry Dock I
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Clinker Construction C -
Carvel Hull I
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Siphons C -
Incendiaries I
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Treadmill Crane C
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Chemistry I -
Bombard Tower I
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Siege Engineers I
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Arrowslits I
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Shipwright I
Market
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Trade Cart F
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Caravan C
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Coinage C -
Banking I
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Guilds I
Mill
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Horse Collar F -
Heavy Plow C -
Crop Rotation I
Lumber Camp
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Double-Bit Axe F -
Bow Saw C -
Two-Man Saw I
Mining Camp
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Gold Mining F -
Gold Shaft Mining C
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Stone Mining F -
Stone Shaft Mining C
Town Center
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Villager D
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Feudal Age D -
Castle Age F -
Imperial Age C
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Loom D
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Town Watch F -
Town Patrol C
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Wheelbarrow F -
Hand Cart C
D Dark F Feudal C Castle I Imperial · struck through = not available for the Bulgarians
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Frequently Asked Questions
How do you counter the Bulgarians?
The Bulgarians field Konnik. Pikeman, Camel Rider and Genoese Crossbowman counter most of what they build. Their tech tree also leaves out Paladin, Hand Cannoneer and Bombard Cannon.
What is the Bulgarians tech tree missing in AoE2?
Their heavy cavalry stops at the Cavalier — no Paladin, so it stays noticeably softer and your Halberdiers keep the upper hand in Imperial. No Hand Cannoneer — the Bulgarians never get gunpowder infantry, so massed melee infantry keeps working against them deep into the Imperial Age. No Bombard Cannon — they have no gunpowder siege at all. Your own Bombard Cannons out-range every siege unit they can field except the Trebuchet.
Which units do the Bulgarians have that other civilizations do not?
Konnik: Bulgarian unique Heavy Cavalry that fights on as Infantry when felled.
Not sure what counters this unit?
Playing against the Bulgarians? Look up any of their units in the interactive app to see exactly what counters them — with bonus-damage values.
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