The Monaspa is countered by Pikeman, Camel Rider and Halberdier. It is a Cavalry / Unique unit, available to the Georgians.
The Monaspa Line
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Monaspa -
Elite Monaspa
Monaspa stats
The Elite Monaspa upgrade changes the values marked with an arrow. Everything else — cost, class and the civilization bonuses that apply — stays the same.
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Hit points - 70 →80
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Melee attack - 12 / 1.8s →14 / 1.8s
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Pierce attack - 0
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Range - 0
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Melee armour - 3 →5
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Pierce armour - 2
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Speed - 1.4
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Line of sight - 4 →5
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Training time - 14s
What counters the Monaspa?
Hard counters beat the Monaspa decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Pikeman hard Attack bonus vs. cavalry -
Camel Rider hard Attack bonus vs. cavalry -
Halberdier hard Attack bonus vs. cavalry -
Heavy Camel Rider hard Attack bonus vs. cavalry -
Monk soft Conversion -
Crossbowman soft Pierce damage -
Samurai UU soft Attack bonus vs. unique units (+12)
What does the Monaspa counter?
The Monaspa is strong against Infantry and Cavalry.
Civilizations that improve the Monaspa
One civilization has a bonus or unique technology that affects this unit.
Georgians
- Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
- Aznauri Cavalry (unique tech): Mounted Units take -20% population space
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.
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