Shrivamsha Rider — Counters, Stats & Civ Bonuses

Gurjara unique fast moving Cavalry that can dodge projectiles.

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The Shrivamsha Rider is countered by Halberdier, Camel Rider and Heavy Camel Rider. It is a Cavalry / Unique unit, available to the Gurjaras, and it wins against Archer and Knight.

Shrivamsha Rider
Class
Cavalry / Unique
Available to
Gurjaras
Elite upgrade
Elite Shrivamsha Rider
Cost
Food 70 Gold 30

Shrivamsha Rider stats

The Elite Shrivamsha Rider upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.

Stat Shrivamsha Rider Elite
Hit points 55 70
Melee attack 8 / 2s 11 / 1.9s
Pierce attack 0 0
Range 0 0
Melee armour 0 0
Pierce armour 1 1
Speed 1.6 1.6
Line of sight 5 6
Training time 20s 20s

What counters the Shrivamsha Rider?

The Shrivamsha Rider is weak against Spearman-line and Camel Riders.

Hard counters deal bonus damage against this unit — they beat the Shrivamsha Rider even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Halberdier hard Attack bonus vs. cavalry
Camel Rider hard Attack bonus vs. cavalry
Heavy Camel Rider hard Attack bonus vs. cavalry
Monk soft Conversion

What does the Shrivamsha Rider counter?

The Shrivamsha Rider is strong against Ranged Soldiers.

One representative per unit line — the whole line behaves the same way in this matchup.

Civilizations that improve the Shrivamsha Rider

15 civilizations have a bonus or unique technology that affects this unit.

Bengalis

  • Cavalry +2 attack vs. Skirmishers

Berbers

  • Stable Units cost -15/20% in Castle/Imperial Age

Bulgarians

  • Stirrups (unique tech): Cavalry attacks +33% faster

Burmese

  • Manipur Cavalry (unique tech): Cavalry +4 attack vs. Ranged Soldiers

Cumans

  • Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age

Dravidians

  • Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor

Franks

  • Mounted Units +20% HP starting in Feudal Age

Georgians

  • Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
  • Aznauri Cavalry (unique tech): Mounted Units take -20% population space

Gurjaras

  • Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age

Jurchens

  • Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age

Khitans

  • Ordo Cavalry (unique tech): Cavalry regenerates HP in combat

Malians

  • Farimba (unique tech): Cavalry +5 attack

Mapuche

  • Mounted Units generate +3 gold when defeating military units

Teutons

  • Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age

Wei

  • Ming Guang Armor (unique tech): Mounted Units +4 melee armor

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.

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