The Centurion is countered by Pikeman, Camel Rider and Halberdier. It is a Cavalry / Unique unit, available to the Romans.
The Centurion Line
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Centurion -
Elite Centurion
Centurion stats
The Elite Centurion upgrade changes the values marked with an arrow. Everything else — cost, class and the civilization bonuses that apply — stays the same.
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Hit points - 110 →155
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Melee attack - 13 / 1.9s →15 / 1.9s
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Pierce attack - 0
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Range - 0
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Melee armour - 2 →3
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Pierce armour - 3
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Speed - 1.35
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Line of sight - 4 →5
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Training time - 24s
What counters the Centurion?
Hard counters beat the Centurion decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Pikeman hard Attack bonus vs. cavalry -
Camel Rider hard Attack bonus vs. cavalry -
Halberdier hard Attack bonus vs. cavalry -
Heavy Camel Rider hard Attack bonus vs. cavalry -
Monk soft Conversion -
Samurai UU soft Attack bonus vs. unique units (+12)
What does the Centurion counter?
The Centurion is strong against Infantry and Foot Archers.
Civilizations that improve the Centurion
One civilization has a bonus or unique technology that affects this unit.
Romans
- Comitatenses (unique tech): Militia-line, Knight-line, and Centurions train +50% faster and receive a charge attack
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.
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