Centurion — Counters, Stats & Civ Bonuses

Roman unique Heavy Cavalry that increases movement and attack speed of nearby Militia-lin…

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The Centurion is countered by Halberdier, Camel Rider and Heavy Camel Rider. It is a Cavalry / Unique unit, available to the Romans.

Centurion
Class
Cavalry / Unique
Available to
Romans
Elite upgrade
Elite Centurion
Cost
Food 75 Gold 85

Centurion stats

The Elite Centurion upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.

Stat Centurion Elite
Hit points 110 155
Melee attack 13 / 1.9s 15 / 1.9s
Pierce attack 0 0
Range 0 0
Melee armour 2 3
Pierce armour 3 3
Speed 1.35 1.35
Line of sight 4 5
Training time 24s 24s

What counters the Centurion?

The Centurion is weak against Spearman-line and Camel Riders.

Hard counters deal bonus damage against this unit — they beat the Centurion even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Halberdier hard Attack bonus vs. cavalry
Camel Rider hard Attack bonus vs. cavalry
Heavy Camel Rider hard Attack bonus vs. cavalry
Monk soft Conversion

What does the Centurion counter?

The Centurion is strong against Infantry and Foot Archers.

Civilizations that improve the Centurion

16 civilizations have a bonus or unique technology that affects this unit.

Bengalis

  • Cavalry +2 attack vs. Skirmishers

Berbers

  • Stable Units cost -15/20% in Castle/Imperial Age

Bulgarians

  • Stirrups (unique tech): Cavalry attacks +33% faster

Burmese

  • Manipur Cavalry (unique tech): Cavalry +4 attack vs. Ranged Soldiers

Cumans

  • Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age

Dravidians

  • Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor

Franks

  • Mounted Units +20% HP starting in Feudal Age

Georgians

  • Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
  • Aznauri Cavalry (unique tech): Mounted Units take -20% population space

Gurjaras

  • Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age

Jurchens

  • Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age

Khitans

  • Ordo Cavalry (unique tech): Cavalry regenerates HP in combat

Malians

  • Farimba (unique tech): Cavalry +5 attack

Mapuche

  • Mounted Units generate +3 gold when defeating military units

Romans

  • Comitatenses (unique tech): Militia-line, Knight-line, and Centurions train +50% faster and receive a charge attack

Teutons

  • Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age

Wei

  • Ming Guang Armor (unique tech): Mounted Units +4 melee armor

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.

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