The Tiger Cavalry is countered by Halberdier, Camel Rider and Heavy Camel Rider. It is a Cavalry / Unique unit, available to the Wei.
Tiger Cavalry stats
The Elite Tiger Cavalry upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.
| Stat | Tiger Cavalry | Elite |
|---|---|---|
| | 115 | 130 |
| | 11 / 1.9s | 13 / 1.9s |
| | 0 | 0 |
| | 0 | 0 |
| | 0 | 0 |
| | 4 | 5 |
| | 1.35 | 1.35 |
| | 5 | 5 |
| | 15s | 15s |
What counters the Tiger Cavalry?
The Tiger Cavalry is weak against Spearman-line.
Hard counters deal bonus damage against this unit — they beat the Tiger Cavalry even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.
| Counter | Type | Why it works |
|---|---|---|
| | hard | Attack bonus vs. cavalry |
| | hard | Attack bonus vs. cavalry |
| | hard | Attack bonus vs. cavalry |
| | soft | Conversion |
What does the Tiger Cavalry counter?
The Tiger Cavalry is strong against Ranged Soldiers.
Unit lines the Tiger Cavalry has a damage bonus against
Civilizations that improve the Tiger Cavalry
15 civilizations have a bonus or unique technology that affects this unit.
Bengalis
- Cavalry +2 attack vs. Skirmishers
Berbers
- Stable Units cost -15/20% in Castle/Imperial Age
Bulgarians
- Stirrups (unique tech): Cavalry attacks +33% faster
Burmese
- Manipur Cavalry (unique tech): Cavalry +4 attack vs. Ranged Soldiers
Cumans
- Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age
Dravidians
- Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor
Franks
- Mounted Units +20% HP starting in Feudal Age
Georgians
- Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
- Aznauri Cavalry (unique tech): Mounted Units take -20% population space
Gurjaras
- Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age
Jurchens
- Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age
Khitans
- Ordo Cavalry (unique tech): Cavalry regenerates HP in combat
Malians
- Farimba (unique tech): Cavalry +5 attack
Mapuche
- Mounted Units generate +3 gold when defeating military units
Teutons
- Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age
Wei
- Ming Guang Armor (unique tech): Mounted Units +4 melee armor
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.
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