Tiger Cavalry — Counters, Stats & Civ Bonuses

Wei unique Cavalry that gains HP and attack when defeating enemy military.

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The Tiger Cavalry is countered by Halberdier, Camel Rider and Heavy Camel Rider. It is a Cavalry / Unique unit, available to the Wei.

Tiger Cavalry
Class
Cavalry / Unique
Available to
Wei
Elite upgrade
Elite Tiger Cavalry
Cost
Food 60 Gold 80

Tiger Cavalry stats

The Elite Tiger Cavalry upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.

Stat Tiger Cavalry Elite
Hit points 115 130
Melee attack 11 / 1.9s 13 / 1.9s
Pierce attack 0 0
Range 0 0
Melee armour 0 0
Pierce armour 4 5
Speed 1.35 1.35
Line of sight 5 5
Training time 15s 15s

What counters the Tiger Cavalry?

The Tiger Cavalry is weak against Spearman-line.

Hard counters deal bonus damage against this unit — they beat the Tiger Cavalry even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Halberdier hard Attack bonus vs. cavalry
Camel Rider hard Attack bonus vs. cavalry
Heavy Camel Rider hard Attack bonus vs. cavalry
Monk soft Conversion

What does the Tiger Cavalry counter?

The Tiger Cavalry is strong against Ranged Soldiers.

Unit lines the Tiger Cavalry has a damage bonus against

Civilizations that improve the Tiger Cavalry

15 civilizations have a bonus or unique technology that affects this unit.

Bengalis

  • Cavalry +2 attack vs. Skirmishers

Berbers

  • Stable Units cost -15/20% in Castle/Imperial Age

Bulgarians

  • Stirrups (unique tech): Cavalry attacks +33% faster

Burmese

  • Manipur Cavalry (unique tech): Cavalry +4 attack vs. Ranged Soldiers

Cumans

  • Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age

Dravidians

  • Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor

Franks

  • Mounted Units +20% HP starting in Feudal Age

Georgians

  • Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
  • Aznauri Cavalry (unique tech): Mounted Units take -20% population space

Gurjaras

  • Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age

Jurchens

  • Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age

Khitans

  • Ordo Cavalry (unique tech): Cavalry regenerates HP in combat

Malians

  • Farimba (unique tech): Cavalry +5 attack

Mapuche

  • Mounted Units generate +3 gold when defeating military units

Teutons

  • Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age

Wei

  • Ming Guang Armor (unique tech): Mounted Units +4 melee armor

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.

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