Boyar — Counters, Stats & Civ Bonuses

Slavic unique Cavalry with exceptional melee armor.

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The Boyar is countered by Halberdier, Camel Rider and Arbalest. It is a Cavalry / Unique unit, available to the Slavs.

Boyar
Class
Cavalry / Unique
Available to
Slavs
Elite upgrade
Elite Boyar
Cost
Food 60 Gold 70

Boyar stats

The Elite Boyar upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.

Stat Boyar Elite
Hit points 100 130
Melee attack 12 / 1.9s 14 / 1.9s
Pierce attack 0 0
Range 0 0
Melee armour 4 8
Pierce armour 2 3
Speed 1.3 1.3
Line of sight 5 5
Training time 15s 15s

What counters the Boyar?

The Boyar is weak against Spearman-line and Monks.

Hard counters deal bonus damage against this unit — they beat the Boyar even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Halberdier hard Attack bonus vs. cavalry
Camel Rider hard Attack bonus vs. cavalry
Arbalest hard Pierce damage – Boyars have high melee, low pierce armor
Heavy Camel Rider hard Attack bonus vs. cavalry
Monk soft Conversion

What does the Boyar counter?

The Boyar is strong against units at close range.

Civilizations that improve the Boyar

15 civilizations have a bonus or unique technology that affects this unit.

Bengalis

  • Cavalry +2 attack vs. Skirmishers

Berbers

  • Stable Units cost -15/20% in Castle/Imperial Age

Bulgarians

  • Stirrups (unique tech): Cavalry attacks +33% faster

Burmese

  • Manipur Cavalry (unique tech): Cavalry +4 attack vs. Ranged Soldiers

Cumans

  • Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age

Dravidians

  • Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor

Franks

  • Mounted Units +20% HP starting in Feudal Age

Georgians

  • Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
  • Aznauri Cavalry (unique tech): Mounted Units take -20% population space

Gurjaras

  • Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age

Jurchens

  • Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age

Khitans

  • Ordo Cavalry (unique tech): Cavalry regenerates HP in combat

Malians

  • Farimba (unique tech): Cavalry +5 attack

Mapuche

  • Mounted Units generate +3 gold when defeating military units

Teutons

  • Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age

Wei

  • Ming Guang Armor (unique tech): Mounted Units +4 melee armor

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.

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