The Steppe Lancer is countered by Knight, Pikeman and Camel Rider. It is a Cavalry / Regional unit of the Steppe Lancer, available to the Mongols / Tatars / Cumans.
The Steppe Lancer
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Steppe Lancer -
Elite Steppe Lancer
Steppe Lancer stats
The Elite Steppe Lancer upgrade changes the values marked with an arrow. Everything else — cost, class and the civilization bonuses that apply — stays the same.
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Hit points - 60 →80
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Melee attack - 9 / 2s →11 / 2s
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Pierce attack - 0
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Range - 1
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Melee armour - 0
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Pierce armour - 1 →2
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Speed - 1.45
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Line of sight - 5
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Training time - 24s →20s
What counters the Steppe Lancer?
Hard counters beat the Steppe Lancer decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Knight hard Clearly wins the melee duel – more armor and HP -
Pikeman hard Attack bonus vs. cavalry -
Camel Rider hard Attack bonus vs. cavalry -
Genoese Crossbowman UU hard Attack bonus vs. cavalry (+5) -
Mameluke UU hard Attack bonus vs. cavalry (+9) -
Cavalier hard Clearly wins the melee duel – more armor and HP -
Paladin hard Clearly wins the melee duel – more armor and HP -
Halberdier hard Attack bonus vs. cavalry -
Heavy Camel Rider hard Attack bonus vs. cavalry -
Crossbowman soft Pierce damage
What does the Steppe Lancer counter?
The Steppe Lancer has no bonus damage against any unit class and is not listed as a dedicated counter to anything. It wins through raw stats, not through a matchup advantage.
Civilizations that improve the Steppe Lancer
3 civilizations have a bonus or unique technology that affects this unit.
Cumans
- Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age
- Steppe Husbandry (unique tech): Scout Cavalry-line, Steppe Lancers and Cavalry Archers train +100% faster
Mongols
- Scout Cavalry-line and Steppe Lancers +20/30% HP in Castle/Imperial Age
Tatars
- Silk Armor (unique tech): Scout Cavalry-line, Steppe Lancers and Cavalry Archers +1 melee/+1 pierce armor
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Cavalry Counters guide.
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