Steppe Lancer — Counters, Stats & Civ Bonuses

Fast moving Cavalry with increased attack range.

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The Steppe Lancer is countered by Knight, Pikeman and Camel Rider. It is a Cavalry / Regional unit of the Steppe Lancer, available to the Mongols / Tatars / Cumans.

Steppe Lancer
Class
Cavalry / Regional
Line
Steppe Lancer
Available to
Mongols / Tatars / Cumans
Elite upgrade
Elite Steppe Lancer
Cost
Food 70 Gold 40

The Steppe Lancer

Steppe Lancer stats

The Elite Steppe Lancer upgrade changes the values marked with an arrow. Everything else — cost, class and the civilization bonuses that apply — stays the same.

Hit points
60 80
Melee attack
9 / 2s 11 / 2s
Pierce attack
0
Range
1
Melee armour
0
Pierce armour
1 2
Speed
1.45
Line of sight
5
Training time
24s 20s

What counters the Steppe Lancer?

Hard counters beat the Steppe Lancer decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.

What does the Steppe Lancer counter?

The Steppe Lancer has no bonus damage against any unit class and is not listed as a dedicated counter to anything. It wins through raw stats, not through a matchup advantage.

Civilizations that improve the Steppe Lancer

3 civilizations have a bonus or unique technology that affects this unit.

Cumans

  • Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age
  • Steppe Husbandry (unique tech): Scout Cavalry-line, Steppe Lancers and Cavalry Archers train +100% faster

Mongols

  • Scout Cavalry-line and Steppe Lancers +20/30% HP in Castle/Imperial Age

Tatars

  • Silk Armor (unique tech): Scout Cavalry-line, Steppe Lancers and Cavalry Archers +1 melee/+1 pierce armor

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Cavalry Counters guide.

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