Bolas Rider — Counters, Stats & Civ Bonuses

Mapuche unique Mounted Archer with a charged attack that slows down enemy units.

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The Bolas Rider is countered by Halberdier, Camel Rider and Heavy Camel Rider. It is a Cavalry / Unique unit, available to the Mapuche.

Bolas Rider
Class
Cavalry / Unique
Available to
Mapuche
Elite upgrade
Elite Bolas Rider
Cost
Wood 45 Gold 50

Bolas Rider stats

The Elite Bolas Rider upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.

Stat Bolas Rider Elite
Hit points 55 65
Melee attack 0 0
Pierce attack 5 / 2s 6 / 2s
Range 4 5
Melee armour 0 0
Pierce armour 1 2
Speed 1.5 1.5
Accuracy 90% 95%
Line of sight 7 7
Training time 34s 28s

What counters the Bolas Rider?

The Bolas Rider is weak against Foot Archers, Skirmishers and units at close range.

Hard counters deal bonus damage against this unit — they beat the Bolas Rider even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Halberdier hard Attack bonus vs. cavalry
Camel Rider hard Attack bonus vs. cavalry
Heavy Camel Rider hard Attack bonus vs. cavalry
Monk soft Conversion

What does the Bolas Rider counter?

The Bolas Rider is strong against Mounted Units.

Unit lines the Bolas Rider has a damage bonus against

Civilizations that improve the Bolas Rider

15 civilizations have a bonus or unique technology that affects this unit.

Bengalis

  • Cavalry +2 attack vs. Skirmishers

Berbers

  • Stable Units cost -15/20% in Castle/Imperial Age

Bulgarians

  • Stirrups (unique tech): Cavalry attacks +33% faster

Burmese

  • Manipur Cavalry (unique tech): Cavalry +4 attack vs. Ranged Soldiers

Cumans

  • Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age

Dravidians

  • Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor

Franks

  • Mounted Units +20% HP starting in Feudal Age

Georgians

  • Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
  • Aznauri Cavalry (unique tech): Mounted Units take -20% population space

Gurjaras

  • Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age

Jurchens

  • Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age

Khitans

  • Ordo Cavalry (unique tech): Cavalry regenerates HP in combat

Malians

  • Farimba (unique tech): Cavalry +5 attack

Mapuche

  • Mounted Units generate +3 gold when defeating military units
  • Malon (unique tech): Bolas Riders, Slingers and Skirmishers deal pass through damage
  • Butalmapu (unique tech): Team Castle Unique Units and Bolas Riders cost -15%

Teutons

  • Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age

Wei

  • Ming Guang Armor (unique tech): Mounted Units +4 melee armor

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.

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