The Elephant Archer is countered by Monk, Halberdier and Onager. It is a Archer / Unique unit, available to the Gurjaras.
Elephant Archer stats
The Elite Elephant Archer upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.
| Stat | Elephant Archer | Elite |
|---|---|---|
| | 230 | 280 |
| | 0 | 0 |
| | 6 / 2s | 7 / 2s |
| | 4 | 4 |
| | 0 | 0 |
| | 2 | 2 |
| | 0.9 | 0.9 |
| | 70% | 85% |
| | 7 | 7 |
| | 32s | 32s |
What counters the Elephant Archer?
The Elephant Archer is weak against Spearman-line, Skirmishers, and Camel Riders.
Hard counters deal bonus damage against this unit — they beat the Elephant Archer even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.
| Counter | Type | Why it works |
|---|---|---|
| | hard | Conversion |
| | hard | Attack bonus vs. elephants |
| | soft | Area damage |
What does the Elephant Archer counter?
The Elephant Archer is strong against Archery Units and Infantry.
Civilizations that improve the Elephant Archer
11 civilizations have a bonus or unique technology that affects this unit.
Cumans
- Archery Ranges and Stables cost -75 wood
Dravidians
- Skirmishers and Elephant Archers attack +25% faster
Gurjaras
- Frontier Guards (unique tech): Camel Riders and Elephant Archers +4 melee armor
Koreans
- Archer armor and tower upgrades free (Bombard Tower requires Chemistry)
Muisca
- Champi Warriors and Archery Range Units +1/2/3 melee armor in Feudal/Castle/Imperial Age
- Herbalism (unique tech): Archer-line and Champi Warriors move +15% faster
Persians
- Kamandaran (unique tech): Archer-line gold cost replaced by additional wood cost
Shu
- Archery Unit technologies at the Archery Range and Blacksmith cost -25%
- Bolt Magazine (unique tech): Archer-line, War Chariots and Lou Chuans fire additional projectiles
Tupi
- Archery Range and Barracks upgrades cost -50% food
Vietnamese
- Archery Range units and Fire Lancers +20% HP
Vikings
- Bogsveigar (unique tech): Archer-line and Longboats +1 attack
Wu
- Red Cliffs Tactics (unique tech): Demolition Ships and Fire Archers deal fire damage to ships and buildings
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