Xianbei Raider — Counters, Stats & Civ Bonuses

Wei unique Mounted Archer with a charged ranged attack.

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The Xianbei Raider is countered by Halberdier, Camel Rider and Monk. It is a Cavalry / Unique unit, available to the Wei.

Xianbei Raider
Class
Cavalry / Unique
Available to
Wei
Cost
Wood 65 Gold 25

Xianbei Raider stats

Hit points 30
Melee attack 0
Pierce attack 5 / 1.8s
Range 4
Melee armour 0
Pierce armour 0
Speed 1.4
Accuracy 80%
Line of sight 6
Training time 29s

What counters the Xianbei Raider?

The Xianbei Raider is weak against Skirmishers and Camel Riders.

Hard counters deal bonus damage against this unit — they beat the Xianbei Raider even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Halberdier hard Attack bonus vs. cavalry
Camel Rider hard Attack bonus vs. cavalry
Monk soft Conversion

What does the Xianbei Raider counter?

The Xianbei Raider is strong against Infantry.

Unit lines the Xianbei Raider has a damage bonus against

Civilizations that improve the Xianbei Raider

15 civilizations have a bonus or unique technology that affects this unit.

Bengalis

  • Cavalry +2 attack vs. Skirmishers

Berbers

  • Stable Units cost -15/20% in Castle/Imperial Age

Bulgarians

  • Stirrups (unique tech): Cavalry attacks +33% faster

Burmese

  • Manipur Cavalry (unique tech): Cavalry +4 attack vs. Ranged Soldiers

Cumans

  • Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age

Dravidians

  • Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor

Franks

  • Mounted Units +20% HP starting in Feudal Age

Georgians

  • Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
  • Aznauri Cavalry (unique tech): Mounted Units take -20% population space

Gurjaras

  • Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age

Jurchens

  • Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age

Khitans

  • Ordo Cavalry (unique tech): Cavalry regenerates HP in combat

Malians

  • Farimba (unique tech): Cavalry +5 attack

Mapuche

  • Mounted Units generate +3 gold when defeating military units

Teutons

  • Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age

Wei

  • Ming Guang Armor (unique tech): Mounted Units +4 melee armor

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.

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