Fire Lancer — Counters, Stats & Civ Bonuses

Gunpowder Shock Infantry that fires a short ranged firearm before engaging in melee comba…

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The Fire Lancer is countered by Halberdier, Camel Rider and Heavy Camel Rider. It is a Cavalry / Unique unit, available to the Chinese / Jurchens / Khitans / Koreans / Vietnamese.

Fire Lancer
Class
Cavalry / Unique
Available to
Chinese / Jurchens / Khitans / Koreans / Vietnamese
Elite upgrade
Elite Fire Lancer
Cost
Wood 45 Gold 45

Fire Lancer stats

The Elite Fire Lancer upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.

Stat Fire Lancer Elite
Hit points 65 85
Melee attack 9 / 2s 10 / 2s
Pierce attack 0 0
Range 0 0
Melee armour 1 2
Pierce armour 0 1
Speed 0.96 0.96
Line of sight 5 6
Training time 35s 25s

What counters the Fire Lancer?

The Fire Lancer is weak against Militia-line and Archery Units.

Hard counters deal bonus damage against this unit — they beat the Fire Lancer even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Halberdier hard Attack bonus vs. cavalry
Camel Rider hard Attack bonus vs. cavalry
Heavy Camel Rider hard Attack bonus vs. cavalry
Skirmisher soft High pierce armor, target has almost none
Monk soft Conversion

What does the Fire Lancer counter?

The Fire Lancer is strong against Cavalry and buildings.

Unit lines the Fire Lancer has a damage bonus against

Civilizations that improve the Fire Lancer

15 civilizations have a bonus or unique technology that affects this unit.

Bengalis

  • Cavalry +2 attack vs. Skirmishers

Berbers

  • Stable Units cost -15/20% in Castle/Imperial Age

Bulgarians

  • Stirrups (unique tech): Cavalry attacks +33% faster

Burmese

  • Manipur Cavalry (unique tech): Cavalry +4 attack vs. Ranged Soldiers

Cumans

  • Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age

Dravidians

  • Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor

Franks

  • Mounted Units +20% HP starting in Feudal Age

Georgians

  • Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
  • Aznauri Cavalry (unique tech): Mounted Units take -20% population space

Gurjaras

  • Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age

Jurchens

  • Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age

Khitans

  • Ordo Cavalry (unique tech): Cavalry regenerates HP in combat

Malians

  • Farimba (unique tech): Cavalry +5 attack

Mapuche

  • Mounted Units generate +3 gold when defeating military units

Teutons

  • Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age

Wei

  • Ming Guang Armor (unique tech): Mounted Units +4 melee armor

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