The Fire Lancer is countered by Crossbowman, Hand Cannoneer and Long Swordsman. It is a Infantry / Gunpowder unit, available to the Chinese / Jurchens / Khitans / Koreans / Vietnamese, and it wins against Elite Skirmisher.
The Fire Lancer Line
-
Fire Lancer -
Elite Fire Lancer
Fire Lancer stats
The Elite Fire Lancer upgrade changes the values marked with an arrow. Everything else — cost, class and the civilization bonuses that apply — stays the same.
-
Hit points - 65 →85
-
Melee attack - 9 / 2s →10 / 2s
-
Pierce attack - 0
-
Range - 0
-
Melee armour - 1 →2
-
Pierce armour - 0 →1
-
Speed - 0.96
-
Line of sight - 5 →6
-
Training time - 35s →25s
What counters the Fire Lancer?
Hard counters beat the Fire Lancer decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
-
Crossbowman hard No pierce armor — melted by ranged attacks -
Hand Cannoneer hard No pierce armor, plus bonus vs. infantry -
Long Swordsman hard Stronger in melee; Fire Lancer has no anti-infantry edge -
Arbalest hard No pierce armor — melted by ranged attacks -
Champion hard Stronger in melee; Fire Lancer has no anti-infantry edge -
Monk soft Conversion (expensive gold unit) -
Mangonel soft Clumps up, only 65 HP -
Onager soft Clumps up under splash damage
What does the Fire Lancer counter?
One representative per unit line — the whole line behaves the same way in this matchup.
-
Elite Skirmisher hard
Units the Fire Lancer has a damage bonus against
Bonus damage says how hard the Fire Lancer hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.
-
Battle Elephant hard Battle Elephants -
Elite Battle Elephant hard Battle Elephants -
Armored Elephant UU hard Siege Elephants -
Siege Elephant UU hard Siege Elephants -
Ballista Elephant UU hard Siege Elephants -
Elite Ballista Elephant UU hard Siege Elephants -
Knight hard Knight Line -
Cavalier hard Knight Line -
Paladin hard Knight Line -
Savar UU hard Knight Line -
Scout Cavalry hard Light Cav -
Light Cavalry hard Light Cav -
Hussar hard Light Cav -
Winged Hussar UU hard Light Cav -
Camel Scout hard Camel Line -
Camel Rider hard Camel Line -
Heavy Camel Rider hard Camel Line -
Imperial Camel Rider UU hard Camel Line -
Steppe Lancer hard Steppe Lancer -
Elite Steppe Lancer hard Steppe Lancer
Civilizations that improve the Fire Lancer
5 civilizations have a bonus or unique technology that affects this unit.
Chinese
- Fire Lancers and Fire Ships move +5/10% faster in Castle/Imperial Age
Jurchens
- Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age
Khitans
- Lamellar Armor (unique tech): Infantry and Skirmishers reflect 25% melee damage back to the attacker
Koreans
- Ranged Soldiers and Infantry cost -50% wood
Vietnamese
- Archery Range units and Fire Lancers +20% HP
Facing something other than Fire Lancers?
Search any of the 228 units by name and get its counters ranked instantly.
Search any unit →