The Fire Lancer is countered by Halberdier, Camel Rider and Heavy Camel Rider. It is a Cavalry / Unique unit, available to the Chinese / Jurchens / Khitans / Koreans / Vietnamese.
Fire Lancer stats
The Elite Fire Lancer upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.
| Stat | Fire Lancer | Elite |
|---|---|---|
| | 65 | 85 |
| | 9 / 2s | 10 / 2s |
| | 0 | 0 |
| | 0 | 0 |
| | 1 | 2 |
| | 0 | 1 |
| | 0.96 | 0.96 |
| | 5 | 6 |
| | 35s | 25s |
What counters the Fire Lancer?
The Fire Lancer is weak against Militia-line and Archery Units.
Hard counters deal bonus damage against this unit — they beat the Fire Lancer even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.
| Counter | Type | Why it works |
|---|---|---|
| | hard | Attack bonus vs. cavalry |
| | hard | Attack bonus vs. cavalry |
| | hard | Attack bonus vs. cavalry |
| | soft | High pierce armor, target has almost none |
| | soft | Conversion |
What does the Fire Lancer counter?
The Fire Lancer is strong against Cavalry and buildings.
Unit lines the Fire Lancer has a damage bonus against
Civilizations that improve the Fire Lancer
15 civilizations have a bonus or unique technology that affects this unit.
Bengalis
- Cavalry +2 attack vs. Skirmishers
Berbers
- Stable Units cost -15/20% in Castle/Imperial Age
Bulgarians
- Stirrups (unique tech): Cavalry attacks +33% faster
Burmese
- Manipur Cavalry (unique tech): Cavalry +4 attack vs. Ranged Soldiers
Cumans
- Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age
Dravidians
- Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor
Franks
- Mounted Units +20% HP starting in Feudal Age
Georgians
- Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
- Aznauri Cavalry (unique tech): Mounted Units take -20% population space
Gurjaras
- Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age
Jurchens
- Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age
Khitans
- Ordo Cavalry (unique tech): Cavalry regenerates HP in combat
Malians
- Farimba (unique tech): Cavalry +5 attack
Mapuche
- Mounted Units generate +3 gold when defeating military units
Teutons
- Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age
Wei
- Ming Guang Armor (unique tech): Mounted Units +4 melee armor
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