The Kona is countered by Pikeman, Camel Rider and Halberdier. It is a Cavalry / Unique unit, available to the Mapuche.
The Kona Line
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Kona -
Elite Kona
Kona stats
The Elite Kona upgrade changes the values marked with an arrow. Everything else — cost, class and the civilization bonuses that apply — stays the same.
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Hit points - 125 →145
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Melee attack - 9 / 2s →11 / 2s
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Pierce attack - 0
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Range - 0
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Melee armour - 0
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Pierce armour - 3 →5
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Speed - 1.55
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Line of sight - 5 →6
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Training time - 14s
What counters the Kona?
Hard counters beat the Kona decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Pikeman hard Anti-cavalry bonus -
Camel Rider hard Anti-cavalry bonus -
Halberdier hard Anti-cavalry bonus -
Heavy Camel Rider hard Anti-cavalry bonus -
Monk soft Conversion; healing removes the injured-target bonus -
Crossbowman soft Massed ranged — Kona cannot upgrade pierce armor -
Samurai UU soft Attack bonus vs. unique units (+12) -
Arbalest soft Massed ranged — Kona cannot upgrade pierce armor
What does the Kona counter?
Units the Kona has a damage bonus against
Bonus damage says how hard the Kona hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.
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Hand Cannoneer hard Hand Cannoneer -
Bombard Cannon hard Cannons -
Houfnice UU hard Cannons
Civilizations that improve the Kona
One civilization has a bonus or unique technology that affects this unit.
Mapuche
- Mounted Units generate +3 gold when defeating military units
For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.
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