The Fire Ship is countered by War Galley, Ballista Elephant and Bombard Cannon. It is a ship unit of the Fire Ship Line, and it wins against Cannon Galleon, Demolition Ship and War Galley.
The Fire Ship Line
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Fire Galley -
Fire Ship -
Fast Fire Ship
Fire Ship stats
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Hit points - 120
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Melee attack - 3 / 0.2s
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Pierce attack - 0
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Range - 2.5
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Melee armour - 2
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Pierce armour - 4
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Speed - 1.47
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Line of sight - 5
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Training time - 27s
What counters the Fire Ship?
Hard counters beat the Fire Ship decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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War Galley hard Ranged attack at distance – Fire Ships must close in -
Ballista Elephant UU hard Attack bonus vs. warships (+8) -
Bombard Cannon hard Attack bonus vs. warships (+40)
What does the Fire Ship counter?
One representative per unit line — the whole line behaves the same way in this matchup.
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Cannon Galleon hard -
Demolition Ship hard Beats Demo Ships -
War Galley hard Extreme fire rate and high pierce armor
Unique units the Fire Ship beats
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Caravel hard Extreme fire rate and high pierce armor
Other units the Fire Ship beats
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Dromon hard Extreme fire rate and high pierce armor -
Fishing Ship hard -
Trade Cog hard -
Transport Ship hard
Civilizations that improve the Fire Ship
9 civilizations have a bonus or unique technology that affects this unit.
Bengalis
- Ships regenerate 15 HP per minute
Berbers
- Ships move +10% faster
Byzantines
- Fire Ships and Dromons attack +25% faster
- Greek Fire (unique tech): Fire Ships +1 range; Dromons and Bombard Towers increased blast radius
Chinese
- Fire Lancers and Fire Ships move +5/10% faster in Castle/Imperial Age
Koreans
- Warships cost -20% wood
- Shinkichon (unique tech): Rocket Carts and Turtle Ships +1 range, fire additional projectiles
Portuguese
- Ships +10/15/20% HP in Feudal/Castle/Imperial Age
- Circumnavigation (unique tech): Sets the entire map to explored; Ships train +33% faster
Shu
- Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age
Vikings
- Warships cost -10/15/20% in Feudal/Castle/Imperial Age
Wu
- Red Cliffs Tactics (unique tech): Demolition Ships and Fire Archers deal fire damage to ships and buildings
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