The Fishing Ship is countered by Galleon and Fast Fire Ship. It is a Ship / Economy unit.
Fishing Ship stats
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Hit points - 50
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Melee attack - 0
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Pierce attack - 0
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Range - 0
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Melee armour - 1
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Pierce armour - 1
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Speed - 1.26
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Line of sight - 5
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Training time - 40s
What counters the Fishing Ship?
Hard counters beat the Fishing Ship decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Galleon hard Any military unit -
Fast Fire Ship hard Any military unit
What does the Fishing Ship counter?
The Fishing Ship is not a combat unit — it has no attack bonus and no matchup it is built to win.
Civilizations that improve the Fishing Ship
10 civilizations have a bonus or unique technology that affects this unit.
Bengalis
- Ships regenerate 15 HP per minute
Berbers
- Ships move +10% faster
Dravidians
- Fishermen and Fishing Ships carry +15
Italians
- Fishing Ships cost -15%
Japanese
- Fishing Ships work +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age; +100% HP
Koreans
- Warships cost -20% wood
- Shinkichon (unique tech): Rocket Carts and Turtle Ships +1 range, fire additional projectiles
Portuguese
- Ships +10/15/20% HP in Feudal/Castle/Imperial Age
- Circumnavigation (unique tech): Sets the entire map to explored; Ships train +33% faster
Shu
- Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age
Vikings
- Warships cost -10/15/20% in Feudal/Castle/Imperial Age
Wu
- Red Cliffs Tactics (unique tech): Demolition Ships and Fire Archers deal fire damage to ships and buildings
Facing something other than Fishing Ships?
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