Fishing Ship — Counters, Stats & Civ Bonuses

Gathers food from fish and Fish Traps.

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The Fishing Ship is countered by Galleon and Fast Fire Ship. It is a Ship / Economy unit.

Fishing Ship
Class
Ship / Economy
Available to
All civilizations
Cost
Wood 75

Fishing Ship stats

Hit points
50
Melee attack
0
Pierce attack
0
Range
0
Melee armour
1
Pierce armour
1
Speed
1.26
Line of sight
5
Training time
40s

What counters the Fishing Ship?

Hard counters beat the Fishing Ship decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.

What does the Fishing Ship counter?

The Fishing Ship is not a combat unit — it has no attack bonus and no matchup it is built to win.

Civilizations that improve the Fishing Ship

10 civilizations have a bonus or unique technology that affects this unit.

Bengalis

  • Ships regenerate 15 HP per minute

Berbers

  • Ships move +10% faster

Dravidians

  • Fishermen and Fishing Ships carry +15

Italians

  • Fishing Ships cost -15%

Japanese

  • Fishing Ships work +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age; +100% HP

Koreans

  • Warships cost -20% wood
  • Shinkichon (unique tech): Rocket Carts and Turtle Ships +1 range, fire additional projectiles

Portuguese

  • Ships +10/15/20% HP in Feudal/Castle/Imperial Age
  • Circumnavigation (unique tech): Sets the entire map to explored; Ships train +33% faster

Shu

  • Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age

Vikings

  • Warships cost -10/15/20% in Feudal/Castle/Imperial Age

Wu

  • Red Cliffs Tactics (unique tech): Demolition Ships and Fire Archers deal fire damage to ships and buildings

Facing something other than Fishing Ships?

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