The Fast Fire Ship is countered by Galleon, Elite Ballista Elephant and Houfnice. It is a ship unit of the Fire Ship Line, and it wins against Elite Cannon Galleon, Galleon and Heavy Demolition Ship.
The Fire Ship Line
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Fire Galley -
Fire Ship -
Fast Fire Ship
Fast Fire Ship stats
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Hit points - 140
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Melee attack - 4 / 0.2s
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Pierce attack - 0
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Range - 2.5
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Melee armour - 3
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Pierce armour - 7
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Speed - 1.56
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Line of sight - 6
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Training time - 27s
What counters the Fast Fire Ship?
Hard counters beat the Fast Fire Ship decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Galleon hard Ranged counter -
Elite Ballista Elephant UU hard Attack bonus vs. warships (+8) -
Houfnice UU hard Attack bonus vs. warships (+50)
What does the Fast Fire Ship counter?
One representative per unit line — the whole line behaves the same way in this matchup.
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Elite Cannon Galleon hard Extreme fire rate and high pierce armor -
Galleon hard -
Heavy Demolition Ship hard Beats Demo Ships in direct combat
Unique units the Fast Fire Ship beats
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Elite Caravel hard Extreme fire rate and high pierce armor -
Elite Longboat hard Extreme fire rate and high pierce armor -
Thirisadai soft
Other units the Fast Fire Ship beats
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Elite Dromon hard Extreme fire rate and high pierce armor -
Lou Chuan soft
Civilizations that improve the Fast Fire Ship
9 civilizations have a bonus or unique technology that affects this unit.
Bengalis
- Ships regenerate 15 HP per minute
Berbers
- Ships move +10% faster
Byzantines
- Fire Ships and Dromons attack +25% faster
- Greek Fire (unique tech): Fire Ships +1 range; Dromons and Bombard Towers increased blast radius
Chinese
- Fire Lancers and Fire Ships move +5/10% faster in Castle/Imperial Age
Koreans
- Warships cost -20% wood
- Shinkichon (unique tech): Rocket Carts and Turtle Ships +1 range, fire additional projectiles
Portuguese
- Ships +10/15/20% HP in Feudal/Castle/Imperial Age
- Circumnavigation (unique tech): Sets the entire map to explored; Ships train +33% faster
Shu
- Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age
Vikings
- Warships cost -10/15/20% in Feudal/Castle/Imperial Age
Wu
- Red Cliffs Tactics (unique tech): Demolition Ships and Fire Archers deal fire damage to ships and buildings
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