Dromon — Counters, Stats & Civ Bonuses

Anti-building Siege Warship with long range blast attack, but cannot attack enemies at cl…

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The Dromon is countered by Fire Ship, Fast Fire Ship and Demolition Ship. It is a Ship / Unique unit, available to the Armenians / Byzantines / Goths / Huns / Romans.

Dromon
Class
Ship / Unique
Available to
Armenians / Byzantines / Goths / Huns / Romans
Elite upgrade
Elite Dromon
Cost
Wood 175 Gold 150

Dromon stats

Hit points 125
Melee attack 8 / 8s
Pierce attack 0
Range 12 (min. 3)
Melee armour 1
Pierce armour 6
Speed 1.15
Line of sight 14
Training time 65s

What counters the Dromon?

The Dromon is weak against units at close range.

Hard counters deal bonus damage against this unit — they beat the Dromon even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Fire Ship hard Extreme fire rate and high pierce armor
Fast Fire Ship hard Extreme fire rate and high pierce armor
Demolition Ship hard Burst damage
Heavy Demolition Ship hard Burst damage

What does the Dromon counter?

The Dromon is strong against buildings.

Unit lines the Dromon has a damage bonus against

Civilizations that improve the Dromon

20 civilizations have a bonus or unique technology that affects this unit.

Armenians

  • Galley-line and Dromons fire an additional projectile
  • Cilician Fleet (unique tech): Demolition Ships +20% blast radius; Galley-line and Dromons +1 range

Bengalis

  • Ships regenerate 15 HP per minute

Berbers

  • Ships move +10% faster

Byzantines

  • Fire Ships and Dromons attack +25% faster
  • Greek Fire (unique tech): Fire Ships +1 range; Dromons and Bombard Towers increased blast radius

Chinese

  • Fire Lancers and Fire Ships move +5/10% faster in Castle/Imperial Age

Dravidians

  • Fishermen and Fishing Ships carry +15

Gurjaras

  • Docks +5 garrison capacity

Italians

  • Dock and University technologies cost -25%
  • Fishing Ships cost -15%

Japanese

  • Fishing Ships work +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age; +100% HP

Koreans

  • Warships cost -20% wood
  • Shinkichon (unique tech): Rocket Carts and Turtle Ships +1 range, fire additional projectiles

Malay

  • Thalassocracy (unique tech): Docks are upgraded to Harbors

Persians

  • Town Centers and Docks +100% HP and work +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age

Portuguese

  • Ships +10/15/20% HP in Feudal/Castle/Imperial Age
  • Circumnavigation (unique tech): Sets the entire map to explored; Ships train +33% faster

Romans

  • Galley-line and Dromons +1 melee/+1 pierce armor
  • Ballistas (unique tech): Scorpions attack +33% faster; Galley-line +2 attack

Saracens

  • Galley-line attacks +25% faster
  • Transport Ships +100% HP, +20 carry capacity

Shu

  • Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age

Spanish

  • Cannon Galleons fire more accurately at moving targets

Turks

  • Artillery (unique tech): Bombard Towers, Bombard Cannons, Cannon Galleons +2 range

Vikings

  • Warships cost -10/15/20% in Feudal/Castle/Imperial Age

Wu

  • Military production buildings and Docks provide +55 food
  • Careening, Dry Dock free
  • Red Cliffs Tactics (unique tech): Demolition Ships and Fire Archers deal fire damage to ships and buildings

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