Thirisadai — Counters, Stats & Civ Bonuses

Dravidian unique Warship with high durability.

Go to Unit Counter Hub →

The Thirisadai is countered by Heavy Demolition Ship and Fast Fire Ship. It is a Ship / Unique unit, available to the Dravidians.

Thirisadai
Class
Ship / Unique
Available to
Dravidians
Cost
Wood 180 Gold 60

Thirisadai stats

Hit points 250
Melee attack 0
Pierce attack 10 / 3.4s
Range 7
Melee armour 2
Pierce armour 11
Speed 1.25
Line of sight 9
Training time 40s

What counters the Thirisadai?

The Thirisadai is weak against Fire Ships.

Hard counters deal bonus damage against this unit — they beat the Thirisadai even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Heavy Demolition Ship hard Burst damage
Fast Fire Ship soft Attack bonus vs. ships

What does the Thirisadai counter?

The Thirisadai is strong against most Warships.

Unit lines the Thirisadai has a damage bonus against

Civilizations that improve the Thirisadai

20 civilizations have a bonus or unique technology that affects this unit.

Armenians

  • Galley-line and Dromons fire an additional projectile
  • Cilician Fleet (unique tech): Demolition Ships +20% blast radius; Galley-line and Dromons +1 range

Bengalis

  • Ships regenerate 15 HP per minute

Berbers

  • Ships move +10% faster

Byzantines

  • Fire Ships and Dromons attack +25% faster
  • Greek Fire (unique tech): Fire Ships +1 range; Dromons and Bombard Towers increased blast radius

Chinese

  • Fire Lancers and Fire Ships move +5/10% faster in Castle/Imperial Age

Dravidians

  • Fishermen and Fishing Ships carry +15

Gurjaras

  • Docks +5 garrison capacity

Italians

  • Dock and University technologies cost -25%
  • Fishing Ships cost -15%

Japanese

  • Fishing Ships work +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age; +100% HP

Koreans

  • Warships cost -20% wood
  • Shinkichon (unique tech): Rocket Carts and Turtle Ships +1 range, fire additional projectiles

Malay

  • Thalassocracy (unique tech): Docks are upgraded to Harbors

Persians

  • Town Centers and Docks +100% HP and work +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age

Portuguese

  • Ships +10/15/20% HP in Feudal/Castle/Imperial Age
  • Circumnavigation (unique tech): Sets the entire map to explored; Ships train +33% faster

Romans

  • Galley-line and Dromons +1 melee/+1 pierce armor
  • Ballistas (unique tech): Scorpions attack +33% faster; Galley-line +2 attack

Saracens

  • Galley-line attacks +25% faster
  • Transport Ships +100% HP, +20 carry capacity

Shu

  • Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age

Spanish

  • Cannon Galleons fire more accurately at moving targets

Turks

  • Artillery (unique tech): Bombard Towers, Bombard Cannons, Cannon Galleons +2 range

Vikings

  • Warships cost -10/15/20% in Feudal/Castle/Imperial Age

Wu

  • Military production buildings and Docks provide +55 food
  • Careening, Dry Dock free
  • Red Cliffs Tactics (unique tech): Demolition Ships and Fire Archers deal fire damage to ships and buildings

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.

Facing something other than Thirisadais?

Search any of the 228 units by name and get its counters ranked instantly.

Search any unit →