The Cannon Galleon is countered by Fast Fire Ship, Heavy Demolition Ship and Bombard Cannon. It is a Ship / Gunpowder unit of the Cannon Galleon Line.
The Cannon Galleon Line
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Cannon Galleon -
Elite Cannon Galleon
Cannon Galleon stats
The Elite Cannon Galleon upgrade changes the values marked with an arrow. Everything else — cost, class and the civilization bonuses that apply — stays the same.
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Hit points - 120 →150
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Melee attack - 50 / 10s →60 / 10s
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Pierce attack - 0
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Range - 13 (min. 3) →15 (min. 3)
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Melee armour - 0
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Pierce armour - 5 →6
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Speed - 1.05
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Line of sight - 15 →17
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Training time - 46s
What counters the Cannon Galleon?
Hard counters beat the Cannon Galleon decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Fast Fire Ship hard Extreme fire rate and high pierce armor -
Heavy Demolition Ship hard Burst damage -
Bombard Cannon hard Attack bonus vs. warships (+40) -
Houfnice UU hard Attack bonus vs. warships (+50)
What does the Cannon Galleon counter?
Units the Cannon Galleon has a damage bonus against
Bonus damage says how hard the Cannon Galleon hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.
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Mangonel hard Mangonel/Onager -
Onager hard Mangonel/Onager -
Siege Onager hard Mangonel/Onager -
Scorpion hard Scorpion -
Heavy Scorpion hard Scorpion -
Battering Ram hard Rams -
Capped Ram hard Rams -
Siege Ram hard Rams -
Bombard Cannon hard Cannons -
Houfnice UU hard Cannons
Civilizations that improve the Cannon Galleon
13 civilizations have a bonus or unique technology that affects this unit.
Bengalis
- Ships regenerate 15 HP per minute
Berbers
- Ships move +10% faster
Bohemians
- Wagenburg Tactics (unique tech): Gunpowder Units move +15% faster
Burgundians
- Gunpowder Units +25% attack
Hindustanis
- Gunpowder Units +1 melee/+1 pierce armor
Italians
- Gunpowder Units cost -20%
Koreans
- Warships cost -20% wood
- Shinkichon (unique tech): Rocket Carts and Turtle Ships +1 range, fire additional projectiles
Portuguese
- Ships +10/15/20% HP in Feudal/Castle/Imperial Age
- Circumnavigation (unique tech): Sets the entire map to explored; Ships train +33% faster
- Arquebus (unique tech): Gunpowder Units fire more accurately at moving targets
Shu
- Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age
Spanish
- Gunpowder Units attack +18% faster
- Cannon Galleons fire more accurately at moving targets
Turks
- Chemistry free; Gunpowder technologies costs -50%
- Gunpowder Units +25% HP
- Artillery (unique tech): Bombard Towers, Bombard Cannons, Cannon Galleons +2 range
Vikings
- Warships cost -10/15/20% in Feudal/Castle/Imperial Age
Wu
- Red Cliffs Tactics (unique tech): Demolition Ships and Fire Archers deal fire damage to ships and buildings
Facing something other than Cannon Galleons?
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