The Cannon Galleon is countered by Fire Ship, Fast Fire Ship and Demolition Ship. It is a Ship / Gunpowder unit.
Cannon Galleon stats
The Elite Cannon Galleon upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.
| Stat | Cannon Galleon | Elite |
|---|---|---|
| | 120 | 150 |
| | 50 / 10s | 60 / 10s |
| | 0 | 0 |
| | 13 (min. 3) | 15 (min. 3) |
| | 0 | 0 |
| | 5 | 6 |
| | 1.05 | 1.05 |
| | 15 | 17 |
| | 46s | 46s |
What counters the Cannon Galleon?
The Cannon Galleon is weak against units at close range.
Hard counters deal bonus damage against this unit — they beat the Cannon Galleon even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.
| Counter | Type | Why it works |
|---|---|---|
| | hard | Extreme fire rate and high pierce armor |
| | hard | Extreme fire rate and high pierce armor |
| | hard | Burst damage |
| | hard | Burst damage |
What does the Cannon Galleon counter?
The Cannon Galleon is strong against buildings.
Other units the Cannon Galleon beats
-
Fast Fire Ship hard -
Fire Ship hard -
Galleon soft -
Heavy Demolition Ship soft -
War Galley soft
Unit lines the Cannon Galleon has a damage bonus against
Civilizations that improve the Cannon Galleon
23 civilizations have a bonus or unique technology that affects this unit.
Armenians
- Galley-line and Dromons fire an additional projectile
- Cilician Fleet (unique tech): Demolition Ships +20% blast radius; Galley-line and Dromons +1 range
Bengalis
- Ships regenerate 15 HP per minute
Berbers
- Ships move +10% faster
Bohemians
- Wagenburg Tactics (unique tech): Gunpowder Units move +15% faster
Burgundians
- Gunpowder Units +25% attack
Byzantines
- Fire Ships and Dromons attack +25% faster
- Greek Fire (unique tech): Fire Ships +1 range; Dromons and Bombard Towers increased blast radius
Chinese
- Fire Lancers and Fire Ships move +5/10% faster in Castle/Imperial Age
Dravidians
- Fishermen and Fishing Ships carry +15
Gurjaras
- Docks +5 garrison capacity
Hindustanis
- Gunpowder Units +1 melee/+1 pierce armor
Italians
- Dock and University technologies cost -25%
- Gunpowder Units cost -20%
- Fishing Ships cost -15%
Japanese
- Fishing Ships work +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age; +100% HP
Koreans
- Warships cost -20% wood
- Shinkichon (unique tech): Rocket Carts and Turtle Ships +1 range, fire additional projectiles
Malay
- Thalassocracy (unique tech): Docks are upgraded to Harbors
Persians
- Town Centers and Docks +100% HP and work +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age
Portuguese
- Ships +10/15/20% HP in Feudal/Castle/Imperial Age
- Circumnavigation (unique tech): Sets the entire map to explored; Ships train +33% faster
- Arquebus (unique tech): Gunpowder Units fire more accurately at moving targets
Romans
- Galley-line and Dromons +1 melee/+1 pierce armor
- Ballistas (unique tech): Scorpions attack +33% faster; Galley-line +2 attack
Saracens
- Galley-line attacks +25% faster
- Transport Ships +100% HP, +20 carry capacity
Shu
- Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age
Spanish
- Gunpowder Units attack +18% faster
- Cannon Galleons fire more accurately at moving targets
Turks
- Chemistry free; Gunpowder technologies costs -50%
- Gunpowder Units +25% HP
- Artillery (unique tech): Bombard Towers, Bombard Cannons, Cannon Galleons +2 range
Vikings
- Warships cost -10/15/20% in Feudal/Castle/Imperial Age
Wu
- Military production buildings and Docks provide +55 food
- Careening, Dry Dock free
- Red Cliffs Tactics (unique tech): Demolition Ships and Fire Archers deal fire damage to ships and buildings
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