Cannon Galleon — Counters, Stats & Civ Bonuses

Anti-building Siege Gunpowder Warship with long range, but cannot attack enemies at close…

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The Cannon Galleon is countered by Fast Fire Ship, Heavy Demolition Ship and Bombard Cannon. It is a Ship / Gunpowder unit of the Cannon Galleon Line.

Cannon Galleon
Class
Ship / Gunpowder
Line
Cannon Galleon Line
Available to
All civilizations
Elite upgrade
Elite Cannon Galleon
Cost
Wood 200 Gold 150

The Cannon Galleon Line

Cannon Galleon stats

The Elite Cannon Galleon upgrade changes the values marked with an arrow. Everything else — cost, class and the civilization bonuses that apply — stays the same.

Hit points
120 150
Melee attack
50 / 10s 60 / 10s
Pierce attack
0
Range
13 (min. 3) 15 (min. 3)
Melee armour
0
Pierce armour
5 6
Speed
1.05
Line of sight
15 17
Training time
46s

What counters the Cannon Galleon?

Hard counters beat the Cannon Galleon decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.

What does the Cannon Galleon counter?

Units the Cannon Galleon has a damage bonus against

Bonus damage says how hard the Cannon Galleon hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.

Civilizations that improve the Cannon Galleon

13 civilizations have a bonus or unique technology that affects this unit.

Bengalis

  • Ships regenerate 15 HP per minute

Berbers

  • Ships move +10% faster

Bohemians

  • Wagenburg Tactics (unique tech): Gunpowder Units move +15% faster

Burgundians

  • Gunpowder Units +25% attack

Hindustanis

  • Gunpowder Units +1 melee/+1 pierce armor

Italians

  • Gunpowder Units cost -20%

Koreans

  • Warships cost -20% wood
  • Shinkichon (unique tech): Rocket Carts and Turtle Ships +1 range, fire additional projectiles

Portuguese

  • Ships +10/15/20% HP in Feudal/Castle/Imperial Age
  • Circumnavigation (unique tech): Sets the entire map to explored; Ships train +33% faster
  • Arquebus (unique tech): Gunpowder Units fire more accurately at moving targets

Shu

  • Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age

Spanish

  • Gunpowder Units attack +18% faster
  • Cannon Galleons fire more accurately at moving targets

Turks

  • Chemistry free; Gunpowder technologies costs -50%
  • Gunpowder Units +25% HP
  • Artillery (unique tech): Bombard Towers, Bombard Cannons, Cannon Galleons +2 range

Vikings

  • Warships cost -10/15/20% in Feudal/Castle/Imperial Age

Wu

  • Red Cliffs Tactics (unique tech): Demolition Ships and Fire Archers deal fire damage to ships and buildings

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