Cannon Galleon — Counters, Stats & Civ Bonuses

Anti-building Siege Gunpowder Warship with long range, but cannot attack enemies at close…

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The Cannon Galleon is countered by Fire Ship, Fast Fire Ship and Demolition Ship. It is a Ship / Gunpowder unit.

Cannon Galleon
Class
Ship / Gunpowder
Available to
All civilizations
Elite upgrade
Elite Cannon Galleon
Cost
Wood 200 Gold 150

Cannon Galleon stats

The Elite Cannon Galleon upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.

Stat Cannon Galleon Elite
Hit points 120 150
Melee attack 50 / 10s 60 / 10s
Pierce attack 0 0
Range 13 (min. 3) 15 (min. 3)
Melee armour 0 0
Pierce armour 5 6
Speed 1.05 1.05
Line of sight 15 17
Training time 46s 46s

What counters the Cannon Galleon?

The Cannon Galleon is weak against units at close range.

Hard counters deal bonus damage against this unit — they beat the Cannon Galleon even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Fire Ship hard Extreme fire rate and high pierce armor
Fast Fire Ship hard Extreme fire rate and high pierce armor
Demolition Ship hard Burst damage
Heavy Demolition Ship hard Burst damage

What does the Cannon Galleon counter?

The Cannon Galleon is strong against buildings.

Other units the Cannon Galleon beats

Unit lines the Cannon Galleon has a damage bonus against

Civilizations that improve the Cannon Galleon

23 civilizations have a bonus or unique technology that affects this unit.

Armenians

  • Galley-line and Dromons fire an additional projectile
  • Cilician Fleet (unique tech): Demolition Ships +20% blast radius; Galley-line and Dromons +1 range

Bengalis

  • Ships regenerate 15 HP per minute

Berbers

  • Ships move +10% faster

Bohemians

  • Wagenburg Tactics (unique tech): Gunpowder Units move +15% faster

Burgundians

  • Gunpowder Units +25% attack

Byzantines

  • Fire Ships and Dromons attack +25% faster
  • Greek Fire (unique tech): Fire Ships +1 range; Dromons and Bombard Towers increased blast radius

Chinese

  • Fire Lancers and Fire Ships move +5/10% faster in Castle/Imperial Age

Dravidians

  • Fishermen and Fishing Ships carry +15

Gurjaras

  • Docks +5 garrison capacity

Hindustanis

  • Gunpowder Units +1 melee/+1 pierce armor

Italians

  • Dock and University technologies cost -25%
  • Gunpowder Units cost -20%
  • Fishing Ships cost -15%

Japanese

  • Fishing Ships work +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age; +100% HP

Koreans

  • Warships cost -20% wood
  • Shinkichon (unique tech): Rocket Carts and Turtle Ships +1 range, fire additional projectiles

Malay

  • Thalassocracy (unique tech): Docks are upgraded to Harbors

Persians

  • Town Centers and Docks +100% HP and work +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age

Portuguese

  • Ships +10/15/20% HP in Feudal/Castle/Imperial Age
  • Circumnavigation (unique tech): Sets the entire map to explored; Ships train +33% faster
  • Arquebus (unique tech): Gunpowder Units fire more accurately at moving targets

Romans

  • Galley-line and Dromons +1 melee/+1 pierce armor
  • Ballistas (unique tech): Scorpions attack +33% faster; Galley-line +2 attack

Saracens

  • Galley-line attacks +25% faster
  • Transport Ships +100% HP, +20 carry capacity

Shu

  • Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age

Spanish

  • Gunpowder Units attack +18% faster
  • Cannon Galleons fire more accurately at moving targets

Turks

  • Chemistry free; Gunpowder technologies costs -50%
  • Gunpowder Units +25% HP
  • Artillery (unique tech): Bombard Towers, Bombard Cannons, Cannon Galleons +2 range

Vikings

  • Warships cost -10/15/20% in Feudal/Castle/Imperial Age

Wu

  • Military production buildings and Docks provide +55 food
  • Careening, Dry Dock free
  • Red Cliffs Tactics (unique tech): Demolition Ships and Fire Archers deal fire damage to ships and buildings

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