Caravel — Counters, Stats & Civ Bonuses

Portuguese unique Warship with ranged pass through attack.

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The Caravel is countered by Fire Ship, Demolition Ship and Fast Fire Ship. It is a Ship / Unique unit, available to the Portuguese.

Caravel
Class
Ship / Unique
Available to
Portuguese
Elite upgrade
Elite Caravel
Cost
Wood 90 Gold 43

Caravel stats

The Elite Caravel upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.

Stat Caravel Elite
Hit points 130 150
Melee attack 0 0
Pierce attack 4 / 3s 7 / 3s
Range 6 7
Melee armour 0 0
Pierce armour 5 6
Speed 1.36 1.36
Line of sight 9 9
Training time 25s 25s

What counters the Caravel?

The Caravel is weak against Fire Ships.

Hard counters deal bonus damage against this unit — they beat the Caravel even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Fire Ship hard Extreme fire rate and high pierce armor
Demolition Ship hard Burst damage
Fast Fire Ship hard Extreme fire rate and high pierce armor
Heavy Demolition Ship hard Burst damage
Elite Cannon Galleon soft Outranges

What does the Caravel counter?

The Caravel is strong against large groups of ships.

Unit lines the Caravel has a damage bonus against

Civilizations that improve the Caravel

20 civilizations have a bonus or unique technology that affects this unit.

Armenians

  • Galley-line and Dromons fire an additional projectile
  • Cilician Fleet (unique tech): Demolition Ships +20% blast radius; Galley-line and Dromons +1 range

Bengalis

  • Ships regenerate 15 HP per minute

Berbers

  • Ships move +10% faster

Byzantines

  • Fire Ships and Dromons attack +25% faster
  • Greek Fire (unique tech): Fire Ships +1 range; Dromons and Bombard Towers increased blast radius

Chinese

  • Fire Lancers and Fire Ships move +5/10% faster in Castle/Imperial Age

Dravidians

  • Fishermen and Fishing Ships carry +15

Gurjaras

  • Docks +5 garrison capacity

Italians

  • Dock and University technologies cost -25%
  • Fishing Ships cost -15%

Japanese

  • Fishing Ships work +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age; +100% HP

Koreans

  • Warships cost -20% wood
  • Shinkichon (unique tech): Rocket Carts and Turtle Ships +1 range, fire additional projectiles

Malay

  • Thalassocracy (unique tech): Docks are upgraded to Harbors

Persians

  • Town Centers and Docks +100% HP and work +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age

Portuguese

  • Ships +10/15/20% HP in Feudal/Castle/Imperial Age
  • Circumnavigation (unique tech): Sets the entire map to explored; Ships train +33% faster

Romans

  • Galley-line and Dromons +1 melee/+1 pierce armor
  • Ballistas (unique tech): Scorpions attack +33% faster; Galley-line +2 attack

Saracens

  • Galley-line attacks +25% faster
  • Transport Ships +100% HP, +20 carry capacity

Shu

  • Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age

Spanish

  • Cannon Galleons fire more accurately at moving targets

Turks

  • Artillery (unique tech): Bombard Towers, Bombard Cannons, Cannon Galleons +2 range

Vikings

  • Warships cost -10/15/20% in Feudal/Castle/Imperial Age

Wu

  • Military production buildings and Docks provide +55 food
  • Careening, Dry Dock free
  • Red Cliffs Tactics (unique tech): Demolition Ships and Fire Archers deal fire damage to ships and buildings

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Unique Unit Counters guide.

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