Galleon — Counters, Stats & Civ Bonuses

Warship with ranged attack.

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The Galleon is countered by Demolition Ship, Heavy Demolition Ship and Cannon Galleon. It is a ship unit.

Galleon
Class
Ship
Available to
All civilizations
Cost
Wood 90 Gold 30

Galleon stats

Hit points 155
Melee attack 0
Pierce attack 9 / 3s
Range 7
Melee armour 0
Pierce armour 6
Speed 1.36
Line of sight 9
Training time 27s

What counters the Galleon?

The Galleon is weak against Fire Ships.

Hard counters deal bonus damage against this unit — they beat the Galleon even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Demolition Ship hard High burst damage
Heavy Demolition Ship hard Maximum burst damage
Cannon Galleon soft Outranges, good damage

What does the Galleon counter?

The Galleon is strong against Hulk-line.

Other units the Galleon beats

Unit lines the Galleon has a damage bonus against

Civilizations that improve the Galleon

20 civilizations have a bonus or unique technology that affects this unit.

Armenians

  • Galley-line and Dromons fire an additional projectile
  • Cilician Fleet (unique tech): Demolition Ships +20% blast radius; Galley-line and Dromons +1 range

Bengalis

  • Ships regenerate 15 HP per minute

Berbers

  • Ships move +10% faster

Byzantines

  • Fire Ships and Dromons attack +25% faster
  • Greek Fire (unique tech): Fire Ships +1 range; Dromons and Bombard Towers increased blast radius

Chinese

  • Fire Lancers and Fire Ships move +5/10% faster in Castle/Imperial Age

Dravidians

  • Fishermen and Fishing Ships carry +15

Gurjaras

  • Docks +5 garrison capacity

Italians

  • Dock and University technologies cost -25%
  • Fishing Ships cost -15%

Japanese

  • Fishing Ships work +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age; +100% HP

Koreans

  • Warships cost -20% wood
  • Shinkichon (unique tech): Rocket Carts and Turtle Ships +1 range, fire additional projectiles

Malay

  • Thalassocracy (unique tech): Docks are upgraded to Harbors

Persians

  • Town Centers and Docks +100% HP and work +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age

Portuguese

  • Ships +10/15/20% HP in Feudal/Castle/Imperial Age
  • Circumnavigation (unique tech): Sets the entire map to explored; Ships train +33% faster

Romans

  • Galley-line and Dromons +1 melee/+1 pierce armor
  • Ballistas (unique tech): Scorpions attack +33% faster; Galley-line +2 attack

Saracens

  • Galley-line attacks +25% faster
  • Transport Ships +100% HP, +20 carry capacity

Shu

  • Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age

Spanish

  • Cannon Galleons fire more accurately at moving targets

Turks

  • Artillery (unique tech): Bombard Towers, Bombard Cannons, Cannon Galleons +2 range

Vikings

  • Warships cost -10/15/20% in Feudal/Castle/Imperial Age

Wu

  • Military production buildings and Docks provide +55 food
  • Careening, Dry Dock free
  • Red Cliffs Tactics (unique tech): Demolition Ships and Fire Archers deal fire damage to ships and buildings

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