War Galley — Counters, Stats & Civ Bonuses

Warship with ranged attack.

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The War Galley is countered by Fire Ship, Demolition Ship and Ballista Elephant. It is a ship unit of the Galley Line.

War Galley
Class
Ship
Line
Galley Line
Available to
All civilizations
Cost
Wood 90 Gold 30

The Galley Line

War Galley stats

Hit points
125
Melee attack
0
Pierce attack
7 / 3s
Range
6
Melee armour
0
Pierce armour
4
Speed
1.36
Line of sight
8
Training time
27s

What counters the War Galley?

Hard counters beat the War Galley decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.

What does the War Galley counter?

Units the War Galley has a damage bonus against

Bonus damage says how hard the War Galley hits these units, not that it wins every fight — some of them still beat it by outranging or outrunning it.

Civilizations that improve the War Galley

10 civilizations have a bonus or unique technology that affects this unit.

Armenians

  • Galley-line and Dromons fire an additional projectile
  • Cilician Fleet (unique tech): Demolition Ships +20% blast radius; Galley-line and Dromons +1 range

Bengalis

  • Ships regenerate 15 HP per minute

Berbers

  • Ships move +10% faster

Koreans

  • Warships cost -20% wood
  • Shinkichon (unique tech): Rocket Carts and Turtle Ships +1 range, fire additional projectiles

Portuguese

  • Ships +10/15/20% HP in Feudal/Castle/Imperial Age
  • Circumnavigation (unique tech): Sets the entire map to explored; Ships train +33% faster

Romans

  • Galley-line and Dromons +1 melee/+1 pierce armor
  • Ballistas (unique tech): Scorpions attack +33% faster; Galley-line +2 attack

Saracens

  • Galley-line attacks +25% faster

Shu

  • Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age

Vikings

  • Warships cost -10/15/20% in Feudal/Castle/Imperial Age

Wu

  • Red Cliffs Tactics (unique tech): Demolition Ships and Fire Archers deal fire damage to ships and buildings

For the strategy behind these matchups — when to build counters, how to mix them and which civs do it best — see the Naval Counters guide.

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