The Trade Cog is countered by Galleon and Fast Fire Ship. It is a Ship / Economy unit.
Trade Cog stats
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Hit points - 80
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Melee attack - 0
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Pierce attack - 0
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Range - 0
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Melee armour - 0
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Pierce armour - 6
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Speed - 1.65
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Line of sight - 6
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Training time - 36s
What counters the Trade Cog?
Hard counters beat the Trade Cog decisively and win even at a cost disadvantage — usually through bonus damage, area damage, conversion or a speed advantage it cannot escape. Soft counters win the fight too, but only with good numbers and positioning.
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Galleon hard No combat ability -
Fast Fire Ship hard No combat ability
What does the Trade Cog counter?
The Trade Cog is not a combat unit — it has no attack bonus and no matchup it is built to win.
Civilizations that improve the Trade Cog
7 civilizations have a bonus or unique technology that affects this unit.
Bengalis
- Ships regenerate 15 HP per minute
Berbers
- Ships move +10% faster
Koreans
- Warships cost -20% wood
- Shinkichon (unique tech): Rocket Carts and Turtle Ships +1 range, fire additional projectiles
Portuguese
- Ships +10/15/20% HP in Feudal/Castle/Imperial Age
- Circumnavigation (unique tech): Sets the entire map to explored; Ships train +33% faster
Shu
- Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age
Vikings
- Warships cost -10/15/20% in Feudal/Castle/Imperial Age
Wu
- Red Cliffs Tactics (unique tech): Demolition Ships and Fire Archers deal fire damage to ships and buildings
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