The Trade Cog is countered by Galley and Fire Ship. It is a Ship / Economy unit.
Trade Cog stats
| | 80 |
|---|---|
| | 0 |
| | 0 |
| | 0 |
| | 0 |
| | 6 |
| | 1.65 |
| | 6 |
| | 36s |
What counters the Trade Cog?
Hard counters deal bonus damage against this unit — they beat the Trade Cog even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.
| Counter | Type | Why it works |
|---|---|---|
| | hard | No combat ability |
| | hard | No combat ability |
What does the Trade Cog counter?
The Trade Cog is not a combat unit — it has no attack bonus and no matchup it is built to win.
Civilizations that improve the Trade Cog
20 civilizations have a bonus or unique technology that affects this unit.
Armenians
- Galley-line and Dromons fire an additional projectile
- Cilician Fleet (unique tech): Demolition Ships +20% blast radius; Galley-line and Dromons +1 range
Bengalis
- Ships regenerate 15 HP per minute
Berbers
- Ships move +10% faster
Byzantines
- Fire Ships and Dromons attack +25% faster
- Greek Fire (unique tech): Fire Ships +1 range; Dromons and Bombard Towers increased blast radius
Chinese
- Fire Lancers and Fire Ships move +5/10% faster in Castle/Imperial Age
Dravidians
- Fishermen and Fishing Ships carry +15
Gurjaras
- Docks +5 garrison capacity
Italians
- Dock and University technologies cost -25%
- Fishing Ships cost -15%
Japanese
- Fishing Ships work +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age; +100% HP
Koreans
- Warships cost -20% wood
- Shinkichon (unique tech): Rocket Carts and Turtle Ships +1 range, fire additional projectiles
Malay
- Thalassocracy (unique tech): Docks are upgraded to Harbors
Persians
- Town Centers and Docks +100% HP and work +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age
Portuguese
- Ships +10/15/20% HP in Feudal/Castle/Imperial Age
- Circumnavigation (unique tech): Sets the entire map to explored; Ships train +33% faster
Romans
- Galley-line and Dromons +1 melee/+1 pierce armor
- Ballistas (unique tech): Scorpions attack +33% faster; Galley-line +2 attack
Saracens
- Galley-line attacks +25% faster
- Transport Ships +100% HP, +20 carry capacity
Shu
- Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age
Spanish
- Cannon Galleons fire more accurately at moving targets
Turks
- Artillery (unique tech): Bombard Towers, Bombard Cannons, Cannon Galleons +2 range
Vikings
- Warships cost -10/15/20% in Feudal/Castle/Imperial Age
Wu
- Military production buildings and Docks provide +55 food
- Careening, Dry Dock free
- Red Cliffs Tactics (unique tech): Demolition Ships and Fire Archers deal fire damage to ships and buildings
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