Ratha (Melee) — Counters, Stats & Civ Bonuses

Bengali unique Mounted Archer that can switch between melee and ranged attacks.

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The Ratha (Melee) is countered by Halberdier, Camel Rider and Heavy Camel Rider. It is a Cavalry / Unique unit, available to the Bengalis.

Ratha (Melee)
Class
Cavalry / Unique
Available to
Bengalis
Elite upgrade
Elite Ratha (Melee)
Cost
Wood 60 Gold 60

Ratha (Melee) stats

The Elite Ratha (Melee) upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.

Stat Ratha (Melee) Elite
Hit points 100 115
Melee attack 10 / 2s 12 / 2s
Pierce attack 0 0
Range 0 0
Melee armour 3 3
Pierce armour 1 3
Speed 1.3 1.3
Line of sight 6 6
Training time 20s 18s

What counters the Ratha (Melee)?

Hard counters deal bonus damage against this unit — they beat the Ratha (Melee) even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.

CounterTypeWhy it works
Halberdier hard Attack bonus vs. cavalry
Camel Rider hard Attack bonus vs. cavalry
Heavy Camel Rider hard Attack bonus vs. cavalry
Monk soft Conversion

What does the Ratha (Melee) counter?

The Ratha (Melee) has no bonus damage against any unit class and is not listed as a dedicated counter to anything. It wins through raw stats, not through a matchup advantage.

Civilizations that improve the Ratha (Melee)

15 civilizations have a bonus or unique technology that affects this unit.

Bengalis

  • Cavalry +2 attack vs. Skirmishers

Berbers

  • Stable Units cost -15/20% in Castle/Imperial Age

Bulgarians

  • Stirrups (unique tech): Cavalry attacks +33% faster

Burmese

  • Manipur Cavalry (unique tech): Cavalry +4 attack vs. Ranged Soldiers

Cumans

  • Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age

Dravidians

  • Wootz Steel (unique tech): Infantry and Cavalry attacks ignore armor

Franks

  • Mounted Units +20% HP starting in Feudal Age

Georgians

  • Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
  • Aznauri Cavalry (unique tech): Mounted Units take -20% population space

Gurjaras

  • Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age

Jurchens

  • Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age

Khitans

  • Ordo Cavalry (unique tech): Cavalry regenerates HP in combat

Malians

  • Farimba (unique tech): Cavalry +5 attack

Mapuche

  • Mounted Units generate +3 gold when defeating military units

Teutons

  • Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age

Wei

  • Ming Guang Armor (unique tech): Mounted Units +4 melee armor

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