The Ratha (Ranged) is countered by Skirmisher, Camel Rider and Heavy Camel Rider. It is a Cavalry Archer / Unique unit, available to the Bengalis.
Ratha (Ranged) stats
The Elite Ratha (Ranged) upgrade changes the values marked below. Everything else — cost, class and the civilization bonuses that apply — stays the same.
| Stat | Ratha (Ranged) | Elite |
|---|---|---|
| | 100 | 115 |
| | 0 | 0 |
| | 5 / 2s | 6 / 2s |
| | 4 | 4 |
| | 3 | 3 |
| | 1 | 3 |
| | 1.3 | 1.3 |
| | 80% | 90% |
| | 6 | 6 |
| | 20s | 18s |
What counters the Ratha (Ranged)?
Hard counters deal bonus damage against this unit — they beat the Ratha (Ranged) even at a cost disadvantage. Soft counters win the fight through cost-efficiency or mobility, without a dedicated bonus.
| Counter | Type | Why it works |
|---|---|---|
| | hard | Attack bonus vs. archers |
| | hard | Attack bonus vs. cavalry |
| | hard | Attack bonus vs. cavalry |
What does the Ratha (Ranged) counter?
The Ratha (Ranged) has no bonus damage against any unit class and is not listed as a dedicated counter to anything. It wins through raw stats, not through a matchup advantage.
Civilizations that improve the Ratha (Ranged)
7 civilizations have a bonus or unique technology that affects this unit.
Cumans
- Mounted Units move +5/10/15% faster in Feudal/Castle/Imperial Age
Franks
- Mounted Units +20% HP starting in Feudal Age
Georgians
- Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
- Aznauri Cavalry (unique tech): Mounted Units take -20% population space
Gurjaras
- Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age
Jurchens
- Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age
Mapuche
- Mounted Units generate +3 gold when defeating military units
Wei
- Ming Guang Armor (unique tech): Mounted Units +4 melee armor
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